NewNet Rocket X test server
- =(V)=CandyMan
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Re: NewNet Rocket X test server
Let me try in a few...
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- =(V)=RocketJedi
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Re: NewNet Rocket X test server
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=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: NewNet Rocket X test server
keep crashing :(
Code: Select all
ScriptWarning: NexgenHUD CTF-$-REMAKE.NexgenHUD0 (Function Nexgen112N.NexgenHUD.addChatMsg:0190) Accessed None
ScriptWarning: NexgenHUD CTF-$-REMAKE.NexgenHUD0 (Function Nexgen112N.NexgenHUD.addChatMsg:0198) Accessed None
Warning: Failed to load 'LadderFonre': Can't find file for package 'LadderFonre'
Warning: Failed to load 'Font LadderFonre.Eightball': Can't find file for package 'LadderFonre'
Critical: appError called:
Critical: Assertion failed: Font [File:C:\UTDev\Engine\Src\UnCanvas.cpp] [Line: 335]
Critical: Windows GetLastError: There are no more files. (18)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D9RenderDevice::ShutdownAfterError
Critical: UCanvas::WrappedPrint
Critical: (TEST)
Critical: UCanvas::WrappedStrLenf
Critical: UCanvas::execStrLen
Critical: UObject::ProcessEvent
Critical: (bbTMale2 CTF-$-REMAKE.bbTMale0, Function UN1.bbPlayer.PostRender)
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/07/18 21:29:54
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: NewNet Rocket X test server
It's a NOOB that's why!!=(V)=RocketJedi wrote: ↑Fri Sep 07, 2018 9:35 pm keep crashing :(
Code: Select all
ScriptWarning: NexgenHUD CTF-$-REMAKE.NexgenHUD0 (Function Nexgen112N.NexgenHUD.addChatMsg:0190) Accessed None ScriptWarning: NexgenHUD CTF-$-REMAKE.NexgenHUD0 (Function Nexgen112N.NexgenHUD.addChatMsg:0198) Accessed None Warning: Failed to load 'LadderFonre': Can't find file for package 'LadderFonre' Warning: Failed to load 'Font LadderFonre.Eightball': Can't find file for package 'LadderFonre' Critical: appError called: Critical: Assertion failed: Font [File:C:\UTDev\Engine\Src\UnCanvas.cpp] [Line: 335] Critical: Windows GetLastError: There are no more files. (18) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UGalaxyAudioSubsystem::ShutdownAfterError Log: DirectDraw End Mode Exit: UD3D9RenderDevice::ShutdownAfterError Critical: UCanvas::WrappedPrint Critical: (TEST) Critical: UCanvas::WrappedStrLenf Critical: UCanvas::execStrLen Critical: UObject::ProcessEvent Critical: (bbTMale2 CTF-$-REMAKE.bbTMale0, Function UN1.bbPlayer.PostRender) Critical: UGameEngine::Draw Critical: UWindowsViewport::Repaint Critical: UWindowsClient::Tick Critical: ClientTick Critical: UGameEngine::Tick Critical: UpdateWorld Critical: MainLoop Exit: Exiting. Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 09/07/18 21:29:54
=(V)=RocketJedi wrote: ↑Wed Sep 27, 2017 4:44 pm During the Cold War, the U.S. considered airdropping enormous condoms labeled "Medium" on the Soviets
=(V)=RocketJedi wrote: ↑Sun Feb 18, 2018 6:33 pm how about we mute the entire server then all you can do is play or rage quit.
=(V)=RocketJedi wrote: ↑Mon Nov 20, 2017 10:49 pm BloodyRabbit is the sexiest man alive!! (Rubs nipples)
Oh RJ, the things you say. This is worth the super long sig
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Re: NewNet Rocket X test server
ok loving he new sounds!! but there is a bug where sometimes jumping from jet you will get stuck in the air. no big deal this was an old bug RX used to have. dunno why pure makes it happen. may move to main server soon. Just need to figure out weapon speed.
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
Re: NewNet Rocket X test server
=(V)=RocketJedi wrote: ↑Sun Sep 09, 2018 8:36 pm ok loving he new sounds!! but there is a bug where sometimes jumping from jet you will get stuck in the air. no big deal this was an old bug RX used to have. dunno why pure makes it happen. may move to main server soon. Just need to figure out weapon speed.
You can set this with UN.ini
[UN1.RXPosError]
MaxPosError=50
Try to change the value for see how it work.
NB this not happen at all with RXU9.
May be you can use this one and change skin with yours ...
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Re: NewNet Rocket X test server
that jet is shit sorry lol. This only happens sometimes. I bet I could make the other jet do the same thing since its got more bugs than a slumlords hotel. I dont understand why those jets were used for testing when no one, and I mean no one even uses them
@Medor is there a way to make the weapons load slower? they are way to fast.
@Medor is there a way to make the weapons load slower? they are way to fast.
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
- =(V)=Stample
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Re: NewNet Rocket X test server
Weapon priority is screwed since these most recent changes
Piston always pulls out instead of trans, despite player preferences
Fix this plox
Piston always pulls out instead of trans, despite player preferences
Fix this plox
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Re: NewNet Rocket X test server
isnt that for the translocator? if not ill try that.
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: NewNet Rocket X test server
ok I thought it was just me. let me see if I can change that.=(V)=Stample wrote: ↑Mon Sep 10, 2018 3:15 pm Weapon priority is screwed since these most recent changes
Piston always pulls out instead of trans, despite player preferences
Fix this plox
what should the weapon order be?
this is now
WeaponPriority[0]=Translocator
WeaponPriority[1]=ChainSaw
WeaponPriority[2]=ImpactHammer
WeaponPriority[3]=enforcer
WeaponPriority[4]=doubleenforcer
WeaponPriority[5]=ShockRifle
WeaponPriority[6]=ut_biorifle
WeaponPriority[7]=PulseGun
WeaponPriority[8]=SniperRifle
WeaponPriority[9]=ripper
WeaponPriority[10]=minigun2
WeaponPriority[11]=UT_FlakCannon
WeaponPriority[12]=UT_Eightball
WeaponPriority[13]=WarheadLauncher
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: NewNet Rocket X test server
The weapon priority should be whatever the player has it set to, regardless of server settings.=(V)=RocketJedi wrote: ↑Mon Sep 10, 2018 3:18 pmok I thought it was just me. let me see if I can change that.=(V)=Stample wrote: ↑Mon Sep 10, 2018 3:15 pm Weapon priority is screwed since these most recent changes
Piston always pulls out instead of trans, despite player preferences
Fix this plox
what should the weapon order be?
In this case, most players would rather trans come out first over the piston.
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Re: NewNet Rocket X test server
this is what it is now=(V)=Stample wrote: ↑Mon Sep 10, 2018 3:24 pmThe weapon priority should be whatever the player has it set to, regardless of server settings.=(V)=RocketJedi wrote: ↑Mon Sep 10, 2018 3:18 pmok I thought it was just me. let me see if I can change that.=(V)=Stample wrote: ↑Mon Sep 10, 2018 3:15 pm Weapon priority is screwed since these most recent changes
Piston always pulls out instead of trans, despite player preferences
Fix this plox
what should the weapon order be?
In this case, most players would rather trans come out first over the piston.
WeaponPriority[0]=Translocator
WeaponPriority[1]=ChainSaw
WeaponPriority[2]=ImpactHammer
WeaponPriority[3]=enforcer
WeaponPriority[4]=doubleenforcer
WeaponPriority[5]=ShockRifle
WeaponPriority[6]=ut_biorifle
WeaponPriority[7]=PulseGun
WeaponPriority[8]=SniperRifle
WeaponPriority[9]=ripper
WeaponPriority[10]=minigun2
WeaponPriority[11]=UT_FlakCannon
WeaponPriority[12]=UT_Eightball
WeaponPriority[13]=WarheadLauncher
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: NewNet Rocket X test server
WeaponPriority[0]=ChainSaw
WeaponPriority[1]=ImpactHammer
WeaponPriority[2]=Translocator
WeaponPriority[3]=enforcer
WeaponPriority[4]=doubleenforcer
WeaponPriority[5]=ut_biorifle
WeaponPriority[6]=ShockRifle
WeaponPriority[7]=PulseGun
WeaponPriority[8]=ripper
WeaponPriority[9]r=minigun2
WeaponPriority[10]=UT_FlakCannon
WeaponPriority[11]=SniperRifle
WeaponPriority[12]=UT_Eightball
WeaponPriority[13]=WarheadLauncher
Should be this imo.
WeaponPriority[1]=ImpactHammer
WeaponPriority[2]=Translocator
WeaponPriority[3]=enforcer
WeaponPriority[4]=doubleenforcer
WeaponPriority[5]=ut_biorifle
WeaponPriority[6]=ShockRifle
WeaponPriority[7]=PulseGun
WeaponPriority[8]=ripper
WeaponPriority[9]r=minigun2
WeaponPriority[10]=UT_FlakCannon
WeaponPriority[11]=SniperRifle
WeaponPriority[12]=UT_Eightball
WeaponPriority[13]=WarheadLauncher
Should be this imo.