OpenGL Driver

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=(V)=Rurik
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OpenGL Driver

Post by =(V)=Rurik » Sat Apr 19, 2014 12:54 pm

nOs*Wildcard wrote:Download this and say goodbye to all the terrible D3D errors and instability.

http://gauntletwarriors.com/Downloads/OpenGlDrv.zip

Here's the ReadMe included.


==============================================================
========== nOs*Wildcards OpenGL Driver and Settings ==========
==============================================================

Here is the best OpenGL Driver I have used and it works great and has proven to be superiour than D3D.
I followed a tutorial online on how to make the tweak the graphics to the best quality.

FIRST OFF Open your UnrealTournament system folder and make a copy of your UnrealTournament.ini and rename it to UnrealTournamentBackup.ini or anything else you wish to make a backup JUST IN CASE.

copy and paste the following files to your system folder:
  • OpenGLDrv.dll
    OpenGlDrv.int
    OpenGlDrv.ini
Open your unrealtournament.ini and press control+F and enter: GameRenderDevice= and click find.
once you found the line replace: GameRenderDevice= and whatever follows after that with: GameRenderDevice=OpenGLDrv.OpenGLRenderDevice

Then press control+F and enter: [OpenGLDrv.OpenGLRenderDevice] and click find.

IF YOU CANNOT FIND: [OpenGLDrv.OpenGLRenderDevice] go to the end of the file and press enter twice making 2 new lines and copy paste the Settings below.

IF YOU FOUND: [OpenGLDrv.OpenGLRenderDevice] select all the lines after it untill you reach a blank line and replace by copying and pasting the settings below.

Code: Select all

[OpenGLDrv.OpenGLRenderDevice]
ZRangeHack=True
NoAATiles=True
NumAASamples=4 // Set your level of anti-aliasing
UseAA=True
MaskedTextureHack=True
SmoothMaskedTextures=False
SceneNodeHack=True
FrameRateLimit=62 // I highly recommand you keep this value below 100 (otherwise it will cause inconstant game speeds, for example scrolling billboards on DM-Morpheus do not animate and players wearing shieldbelt animations are too fast)
SwapInterval=0 // Set 0 to turn VSync off, 1 to turn it on (will cause mouse imput lag)
UseFragmentProgram=True
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
DetailMax=2
RefreshRate=75 // Set maximum refresh rate your display supports
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16 // Set level of anisotrophic filtering
Use16BitTextures=False
UseS3TC=True // Enable higher resolution S3TC textures
UseAlphaPalette=True
UseTrilinear=True
UsePrecache=True
ShareLists=False
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=12
MinLogTextureSize=0
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=-1.000000 // Use negative values (like -1) to sharpen textures and positive to blur them.
DetailTextures=True
DescFlags=0
Description=ATI_GPU // Add your video card description if you want to.
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
Once you have done everything click SAVE and open UnrealTournament.
If you have any serious problems you can always restore the backup you made earlier.
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EL_BANANERO
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Re: OpenGL Driver

Post by EL_BANANERO » Sat Apr 19, 2014 1:39 pm

3d3 y render device para W8 no sirven pero open gl me da pings muy altos o aparentemente bajos con mucho lagg uso 3d10, antes en mi W xp todos los drivers me funcionaban perfectamente sin mencionar que tenia mejor punteria :D
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=(V)=betho
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Re: OpenGL Driver

Post by =(V)=betho » Sat Apr 19, 2014 2:29 pm

I have problems with d3d and opengl looks very dark when I try to upload brightness goes wrong the only one that gives me problems is the PowerVR
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=(V)=Rurik
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Re: OpenGL Driver

Post by =(V)=Rurik » Sat Apr 19, 2014 2:47 pm

Betho, intenta con esa configuración. A mi me pasaba lo mismo y después de usar esto jamás tuve ningún problema de render de nuevo además de que ya no se me veía oscuro.
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=(V)=D/\SH
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Re: OpenGL Driver

Post by =(V)=D/\SH » Sat Apr 19, 2014 3:23 pm

thanks ill try this one out too

(now im gonna have 5 copies of uneal tournament on my computer ..LOL)
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=(V)=Rurik
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Re: OpenGL Driver

Post by =(V)=Rurik » Sat Apr 19, 2014 4:09 pm

Lol, I have 4 as well... 2 for Mapping purposes, 1 that weights more than 8gb because it has a lot of mods and things I use to test and the one I play with.
3 of them has this Render and I rarely get render issues.
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=(V)=betho
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Re: OpenGL Driver

Post by =(V)=betho » Sat Apr 19, 2014 6:24 pm

Rurik wrote:Betho, intenta con esa configuración. A mi me pasaba lo mismo y después de usar esto jamás tuve ningún problema de render de nuevo además de que ya no se me veía oscuro.
gracias rurik probare con eso porque me desespera tener lag
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EL_BANANERO
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Re: OpenGL Driver

Post by EL_BANANERO » Sat Apr 19, 2014 6:43 pm

ME CAGO EL UNREAL ESE OPEN GL SUYO -_- ME DA ERRORES AL TIRAR EL ARMA Y RECOJERLA CAMINANDO
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=(V)=betho
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Re: OpenGL Driver

Post by =(V)=betho » Sat Apr 19, 2014 8:41 pm

EL_BANANERO wrote:ME CAGO EL UNREAL ESE OPEN GL SUYO -_- ME DA ERRORES AL TIRAR EL ARMA Y RECOJERLA CAMINANDO

jajaja hay que hacer copia de seguridad bananas si quieres dame tiempo y subo mi unreal es original
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EL_BANANERO
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Re: OpenGL Driver

Post by EL_BANANERO » Sat Apr 19, 2014 8:49 pm

NE YO TENGO MI RESPALDO EN INTERNET DEL JUEGO NADA MAS ES DE METER MIS CONFIGURACIONES Y LISTO, YA NO VUELVO A METER COSAS A LO WEY
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