new newnet build

medor
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new newnet build

Post by medor » Thu May 11, 2017 12:15 pm

can you test this server and report bugs http://forum.ultimateut.tk/viewtopic.php?f=15&t=975

not slv and rx now but it's in to do list
=(V)=BloodyRabbit
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Re: new newnet build

Post by =(V)=BloodyRabbit » Thu May 11, 2017 1:42 pm

what is newnet? Is it like Zeroping?

What ever that red combogib rifle is it's awesome! loveee the sound effects!
=(V)=RocketJedi wrote:
Thu Feb 02, 2017 9:16 am
WTF I shot this twat-a-potamus and he didn't die!
=(V)=RocketJedi wrote:
Wed Jun 28, 2017 8:01 am
wtf lag is that!
=(V)=RocketJedi wrote:
Thu Aug 17, 2017 8:31 am
I cant believe i have to waste my time on this
=(V)=RocketJedi wrote:
Wed Sep 27, 2017 4:44 pm
During the Cold War, the U.S. considered airdropping enormous condoms labeled "Medium" on the Soviets
=(V)=RocketJedi wrote:
Thu Oct 05, 2017 8:36 am
A free picture of DEEZ NUTZ
=(V)=RocketJedi wrote:
Thu Dec 14, 2017 4:12 pm
bahaha this is great news
=(V)=RocketJedi wrote:
Sun Feb 18, 2018 6:33 pm
how about we mute the entire server then all you can do is play or rage quit.
=(V)=RocketJedi wrote:
Mon Mar 11, 2019 11:02 am
FML im old and chics don't check me out anymore
=(V)=RocketJedi wrote:
Mon Nov 20, 2017 10:49 pm
BloodyRabbit is the sexiest man alive!! (Rubs nipples)

Oh RJ, the things you say. This is worth the super long sig :laugh :vmrocks

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=(V)=RocketJedi
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Re: new newnet build

Post by =(V)=RocketJedi » Thu May 11, 2017 4:21 pm

its a new zero ping that doesn't work on anything but siege and combo insta or whatever.. please correct me if im wrong.. we never get it working right, and it never feels as good as our current zp
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=(V)=BloodyRabbit wrote:
Tue Oct 10, 2017 3:13 pm
That was EPIC! I just creamed all over my panties!!!
medor
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Re: new newnet build

Post by medor » Fri May 12, 2017 7:10 am

=(V)=RocketJedi wrote:
Thu May 11, 2017 4:21 pm
its a new zero ping that doesn't work on anything but siege and combo insta or whatever.. please correct me if im wrong.. we never get it working right, and it never feels as good as our current zp
This is a zp and a compensate movement.

With zp you can play fine up to ping 100 and after you ave movement lag.
It's ok up to 150 for correct hit player .

With Newnet you can play no lag up to ping 200 and after there is no movement lag but but there is an offset between the fire and the effect. You ave correct hit and movement ut to 400 but the offset between the fire and the effect is enlarge.

Actualy Original Newnet work fine insta and sniper and ave bugs for all weapons.

This new newnet work fine now with all weapons and a camping one. AS DM TDM LMS DOM
Will follow monster match / monster hunt / combo reduce ball with grappeling and double jump / rx /slv
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Re: new newnet build

Post by =(V)=RocketJedi » Fri May 12, 2017 7:57 am

I Wish I had time to test this. Im back to work last 2 weeks so no time for much
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=(V)=BloodyRabbit wrote:
Tue Oct 10, 2017 3:13 pm
That was EPIC! I just creamed all over my panties!!!
medor
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Re: new newnet build

Post by medor » Thu May 18, 2017 4:31 am

--> Works with JailBreak game type
--> Monster Match, Soccer Tournament, CTF4, Siege & JailBreak's HUD Fixed
--> VAHandler warmup, DoubleJump fixed
--> Sniper aim error fixed
--> Double enforcer secondary fire fixed
--> Added Shock Rifle team colored projectiles & fire sound
--> Bots can fire with all weapons
--> Spectator music fixed
--> Fixed h4x Sniper HUD
--> Added Grapple Weapon
--> Added Warmup green flag
--> Rocket Launcher & Hammer bug fixed
--> Added ComboGib ReduceBalls
--> Fully fixed with Last Man Standing

Home
http://forum.ultimateut.tk/viewtopic.php?f=15&t=977

Download
http://unrealtournament.99.free.fr/utfi ... etv0_7.zip
http://medor.no-ip.org/index.php?dir=Ze ... etv0_7.zip


Code: Select all

CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="DM",Mutators="UltimateNewNetv0_7.NewNetServer,UltimateNewNetv0_7.PureStat",Settings="")
CustomGameConfig[1]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="RDM",Mutators="UltimateNewNetv0_7.NewNetServer,UltimateNewNetv0_7.PureStat,BotPack.RocketArena",Settings="")
CustomGameConfig[2]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="IDM",Mutators="UltimateNewNetv0_7.NewNetServer,UltimateNewNetv0_7.PureStat,Botpack.InstaGibDM",Settings="")
CustomGameConfig[3]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="TDM",Mutators="UltimateNewNetv0_7.NewNetServer,UltimateNewNetv0_7.PureStat",Settings="")
CustomGameConfig[4]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="RTDM",Mutators="UltimateNewNetv0_7.NewNetServer,UltimateNewNetv0_7.PureStat,BotPack.RocketArena",Settings="")
CustomGameConfig[5]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="ITDM",Mutators="UltimateNewNetv0_7.NewNetServer,UltimateNewNetv0_7.PureStat,Botpack.InstaGibDM",Settings="")
CustomGameConfig[6]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="CTF",Mutators="UltimateNewNetv0_7.NewNetServer,UltimateNewNetv0_7.PureStat",Settings="GoalTeamScore=5.000000,TimeLimit=20,bPlayersBalanceTeams=True,bMultiWeaponStay=True,bBalanceTeams=False,FriendlyFireScale=0.0,bTournament=False,bautopause=False,MaxPlayers=12,MaxTeams=2,MaxSpectators=0,MinPlayers=4,bForceRespawn=False")
CustomGameConfig[7]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="RCTF",Mutators="UltimateNewNetv0_7.NewNetServer,UltimateNewNetv0_7.PureStat,BotPack.RocketArena",Settings="")
CustomGameConfig[8]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="ICTF",Mutators="UltimateNewNetv0_7.NewNetServer,UltimateNewNetv0_7.PureStat,Botpack.InstaGibDM",Settings="")
CustomGameConfig[9]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="SCTF",Mutators="UltimateNewNetv0_7.NewNetServer,UltimateNewNetv0_7.PureStat,Botpack.SniperArena",Settings="")
CustomGameConfig[10]=(bEnabled=True,GameClass="Botpack.Assault",NewPrefix="AS",Mutators="UltimateNewNetv0_7.NewNetServer,UltimateNewNetv0_7.PureStat",Settings="")
CustomGameConfig[11]=(bEnabled=True,GameClass="BotPack.Domination",NewPrefix="DOM",mutators="UltimateNewNetv0_7.NewNetServer,UltimateNewNetv0_7.PureStat",Settings="")
CustomGameConfig[12]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="CCTF",Mutators="UltimateNewNetv0_7.NewNetServer,UltimateNewNetv0_7.PureStat,UltimateNewNetv0_7.ComboInstaDM,UltimateNewNetv0_7.GrappleMut,UltimateNewNetv0_7.DoubleJump",Settings="")
CustomGameConfig[13]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="CampDM",Mutators="StuffSwapper.StuffSwapper,UltimateNewNetv0_7.NewNetServer,UltimateNewNetv0_7.PureStat,UltimateNewNetv0_7.h4x_Mut",Settings="bUseTranslocator=True")
CustomGameConfig[14]=(bEnabled=True,GameClass="JailBreak.JailBreak",NewPrefix="JB",Mutators="UltimateNewNetv0_7.NewNetServer,UltimateNewNetv0_7.PureStat,JailPeace.JailPeace,JBRSIndicator.JBRSIndicator,NoJailKill.NoJailKill,WrongJailCB.WrongJail",Settings="GoalTeamScore=2,bTournament=False,MinPlayers=4,bUseTranslocator=False,bPlayersBalanceTeams=False,bBalanceTeams=True")
CustomGameConfig[15]=(bEnabled=True,GameClass="UltimateNewNetv0_7.LastManStanding",NewPrefix="LMS",Mutators="UltimateNewNetv0_7.NewNetServer,UltimateNewNetv0_7.PureStat",Settings="")
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SuperHex
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Re: new newnet build

Post by SuperHex » Mon May 22, 2017 2:42 pm

I'm used to newnet over zp. If it gets installed on here I'm gonna have a blast with ig/sniper since I seem to miss more than usual on zp
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Cross_Eyed_Noob
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Re: new newnet build

Post by Cross_Eyed_Noob » Mon May 22, 2017 2:47 pm

yep Newnet is miles ahead of zp in terms of reducing the input lag even in movements and not only hitscan

But iirc, VM already tested it with RX .... no bueno :(
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=(\/)=_\/3|\|0/\/\
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Re: new newnet build

Post by =(\/)=_\/3|\|0/\/\ » Mon May 22, 2017 3:03 pm

It's a shame that the older rockets that worked well with zp are so buggy and cause crashes. When we moved away from what older rockets were built off of we got rid of a lot of the buggy crashes but lost that crucial ability to effectively shoot down rockets with normal projectiles
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