ZP-IG-RX ***BETA***

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=(V)=]v[yster
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Re: ZP-IG-RX ***BETA***

Post by =(V)=]v[yster » Wed Oct 16, 2013 6:57 pm

*FTB*~NightWing~ wrote:Sry Myster, i didn't give to much heads up, FTB will have 5+ members on there every tuesday night at the same time, however if ppl go on there, theres always a chance at least 1 FTB member will see it and jump in there with them
Good deal!
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NyteBlayDe
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Re: ZP-IG-RX ***BETA***

Post by NyteBlayDe » Sat Oct 19, 2013 12:24 pm

=(V)=Chopper wrote:RX-IG only should really go over well...

You spawn with the IG in hand, and the RX are pickups.

No more spawning empty-handed and unable to defend yourselves.
I love it :approvecool
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EvolutionZero
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Re: ZP-IG-RX ***BETA***

Post by EvolutionZero » Wed Oct 30, 2013 1:39 am

The server is due to b paid for in december, however the FTB admins r thinking that this gametype isnt worth paying for it another year, i am turning it into all instagib (no more rx) for 1 last try to get it populated, if it fails, oh well, but it looks like the ZPIGRX failed, with my servers lack of traffic and the incompatibility with ur version of zp with the rx for ur servers to run it, it just had glitches all around, oh well, thx for making us our own version of RX8 tho, we really appreciate it. If you wanna play nothing but insta, u know where to go ;) (at least until december, after that i have no guarantees)
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=(V)=RocketJedi
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Re: ZP-IG-RX ***BETA***

Post by =(V)=RocketJedi » Wed Oct 30, 2013 8:48 am

well I wont let you guys disappear. IF you need web hosting and/or serer let me know. Im in the process of setting up a web based game panel for the servers I host. so if worst came to worse I can set up guys up on my server (based out of NY though)
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=(V)=BloodyRabbit wrote:
Tue Oct 10, 2017 3:13 pm
That was EPIC! I just creamed all over my panties!!!
Chopper
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Re: ZP-IG-RX ***BETA***

Post by Chopper » Wed Oct 30, 2013 12:42 pm

For our RX-IG on server 2, the IG only works when you use alt fire.
We are gonna leave it like this for now, but maybe newnet will help resolve this problem?
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EvolutionZero
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Re: ZP-IG-RX ***BETA***

Post by EvolutionZero » Wed Oct 30, 2013 5:04 pm

thx rj, but we won't disappear, if we choose to stop paying for this one we will still have our binslayer server and just focus on getting that more populated.
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Re: ZP-IG-RX ***BETA***

Post by EvolutionZero » Wed Oct 30, 2013 5:07 pm

Also i nvr tried to get newnet to work with it, all i know is i messed around with utpure last night, now i wasnt messing with it for this sake, so i didn't spend much time trying to fix it (since the reason i was messing around with it failed): but every time i launcher the rx8 jet mode it would kick me outta the server, so im not too sure it is compatible with utpure (which looks like its needed for newnet, so ive read here?), but ya ive seen a few diff. posts today about u guys trying newnet, so i have no idea how far u guys on that or if u guys figured out it didn't work
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Re: ZP-IG-RX ***BETA***

Post by Nyx » Wed Oct 30, 2013 5:20 pm

*FTB*~NightWing~ wrote:Also i nvr tried to get newnet to work with it, all i know is i messed around with utpure last night, now i wasnt messing with it for this sake, so i didn't spend much time trying to fix it (since the reason i was messing around with it failed): but every time i launcher the rx8 jet mode it would kick me outta the server, so im not too sure it is compatible with utpure (which looks like its needed for newnet, so ive read here?), but ya ive seen a few diff. posts today about u guys trying newnet, so i have no idea how far u guys on that or if u guys figured out it didn't work
yo... that's the exact issue I had when I tried RX with newnet, but it was RX6 and RX3 at that time... I had to set up utpure with newnet or it wouldnt work. But if unloaded the rx packages newnet was working fine
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Re: ZP-IG-RX ***BETA***

Post by Chopper » Wed Oct 30, 2013 5:40 pm

So there's obviously an issue with newnet and the RX of any kind.
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=(V)=Mar
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Re: ZP-IG-RX ***BETA***

Post by =(V)=Mar » Wed Oct 30, 2013 5:54 pm

ooh ok I know why, I look it up and I messed up on here.

Code: Select all

/***************************************************************************************************
 *
 *  $DESCRIPTION
 *  $CHANGES
 *
 *    2006.11.23  Def    -  Added support for UTPureRC7G by giving the null weapon a playerViewMesh.
 *                          Pure doesn't seem to allow weapons with no mesh and kicks the player if
 *                          once detected. Giving this weapon a mesh doesn't cause problems since
 *                          bHidden is set to true.
 *
 **************************************************************************************************/
I deleted the 'playerViewMesh' lol, fuck.

If its only that I can just restore it and UTpure will work.
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