ZP-IG-RX ***BETA***

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Nyx
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Re: ZP-IG-RX ***BETA***

Post by Nyx » Fri Nov 01, 2013 2:38 pm

so rj tried it out? was it conclusive?
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=(V)=RocketJedi
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Re: ZP-IG-RX ***BETA***

Post by =(V)=RocketJedi » Thu Nov 07, 2013 10:38 am

no time to test :/
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=(V)=BloodyRabbit wrote:
Tue Oct 10, 2017 3:13 pm
That was EPIC! I just creamed all over my panties!!!
medor
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Re: ZP-IG-RX ***BETA***

Post by medor » Thu Mar 27, 2014 5:24 pm

You can set RX8_T2 with ZPV210.

I do it today with Keep1 for
Basically KeepIt.u is a mutator which attempt to keep ur weapon&ammo in a match, even if other mutators want to get rid of them, like in arena match.

here the config KeepIt.ini

Code: Select all

[KeepIt.Keep1]
KeepWeapon[0]=Translocator
KeepWeapon[1]=SLWeapon
KeepWeapon[2]=KonglauncherVX
KeepWeapon[3]=SLNullWeapon
KeepWeapon[4]=SLVCannons
KeepWeapon[5]=None
KeepWeapon[6]=None
KeepWeapon[7]=None
KeepWeapon[8]=None
KeepWeapon[9]=None
KeepWeapon[10]=None
KeepWeapon[11]=None
KeepWeapon[12]=None
KeepWeapon[13]=None
KeepWeapon[14]=None
KeepWeapon[15]=None
KeepWeapon[16]=None
KeepWeapon[17]=None
KeepWeapon[18]=None
KeepWeapon[19]=None
KeepWeapon[20]=None
KeepWeapon[21]=None
KeepWeapon[22]=None
KeepWeapon[23]=None
KeepWeapon[24]=None
KeepWeapon[25]=None
KeepWeapon[26]=None
KeepWeapon[27]=None
KeepWeapon[28]=None
KeepWeapon[29]=None
KeepWeapon[30]=None
KeepWeapon[31]=None
KeepAmmo[0]=None
KeepAmmo[1]=SLAmmo
KeepAmmo[2]=None
KeepAmmo[3]=StrangeAmmo
KeepAmmo[4]=None
KeepAmmo[5]=None
KeepAmmo[6]=None
KeepAmmo[7]=None
KeepAmmo[8]=None
KeepAmmo[9]=None
KeepAmmo[10]=None
KeepAmmo[11]=None
KeepAmmo[12]=None
KeepAmmo[13]=None
KeepAmmo[14]=None
KeepAmmo[15]=None
KeepAmmo[16]=None
KeepAmmo[17]=None
KeepAmmo[18]=None
KeepAmmo[19]=None
KeepAmmo[20]=None
KeepAmmo[21]=None
KeepAmmo[22]=None
KeepAmmo[23]=None
KeepAmmo[24]=None
KeepAmmo[25]=None
KeepAmmo[26]=None
KeepAmmo[27]=None
KeepAmmo[28]=None
KeepAmmo[29]=None
KeepAmmo[30]=None
KeepAmmo[31]=None

Mapvotela
Mutators="RX8_T2.StrangeArena,ZPColorInstagibAddOnV210.ColorInstagib,KeepIt.Keep1
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EvolutionZero
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Re: ZP-IG-RX ***BETA***

Post by EvolutionZero » Thu Mar 27, 2014 5:33 pm

yep that is one way to do it, but it was a bit touchy. I have perfected it since then and am currently running the only ZPIGRX server out there (still in beta mode tho, not too many of my clan members interested in RX to test it, and i need more than just myself), well until TD server is public lol. For those of u that say u have problems with this version of ZP, i rly want u guys to try it out, its running a mutator that supposedly fixes this version of zp so its glitch free and acts like the one VM uses, but ive nvr had issues with this zp version nor have i been able to test it, so no clue if its actually working like it should or not. unreal://74.91.122.9:7711
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medor
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Re: ZP-IG-RX ***BETA***

Post by medor » Thu Mar 27, 2014 5:38 pm

I have a test server here 90.24.88.3:7777 if you want try it's not a permanent ip and the download may be long

I try yours ;)

EDIT

it work fine ... not try with players but seems ok
Last edited by medor on Thu Mar 27, 2014 5:47 pm, edited 1 time in total.
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EvolutionZero
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Re: ZP-IG-RX ***BETA***

Post by EvolutionZero » Thu Mar 27, 2014 5:44 pm

Just wanted to add: we got rid of our first ZP-IG-RX server because of 2 reasons: 1: we could only get it to work with 1 version of zp, a version that was reported as "buggy" from vm and no one from here would use it, but since then i found a "fix" for the version and should play like the ig that u guys here use (as stated in last post) and 2: Due to the glitchy-ness of it all no one whould play there, so we decided it wasnt worth paying for and decided to close it down, however FTB now has its own server box, so no matter how little traffic we get, we can keep this server running, not too mention all the glitches should b gone from it ;)
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=(V)=Mar
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Re: ZP-IG-RX ***BETA***

Post by =(V)=Mar » Thu Mar 27, 2014 7:08 pm

*FTB*~NightWing~ wrote:yep that is one way to do it, but it was a bit touchy. I have perfected it since then and am currently running the only ZPIGRX server out there (still in beta mode tho, not too many of my clan members interested in RX to test it, and i need more than just myself), well until TD server is public lol. For those of u that say u have problems with this version of ZP, i rly want u guys to try it out, its running a mutator that supposedly fixes this version of zp so its glitch free and acts like the one VM uses, but ive nvr had issues with this zp version nor have i been able to test it, so no clue if its actually working like it should or not. unreal://74.91.122.9:7711
The other day I tested your ZP IG RX server everything was going smooth for me. :thumbup
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EvolutionZero
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Re: ZP-IG-RX ***BETA***

Post by EvolutionZero » Thu Mar 27, 2014 7:19 pm

=(V)=Mar wrote:
*FTB*~NightWing~ wrote:yep that is one way to do it, but it was a bit touchy. I have perfected it since then and am currently running the only ZPIGRX server out there (still in beta mode tho, not too many of my clan members interested in RX to test it, and i need more than just myself), well until TD server is public lol. For those of u that say u have problems with this version of ZP, i rly want u guys to try it out, its running a mutator that supposedly fixes this version of zp so its glitch free and acts like the one VM uses, but ive nvr had issues with this zp version nor have i been able to test it, so no clue if its actually working like it should or not. unreal://74.91.122.9:7711
The other day I tested your ZP IG RX server everything was going smooth for me. :thumbup

great to hear!
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medor
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Re: ZP-IG-RX ***BETA***

Post by medor » Fri Mar 28, 2014 2:59 am

Is there a simple way (ini )for slow speed missiles left click? I would give more chance to destroy it in flight.
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EvolutionZero
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Re: ZP-IG-RX ***BETA***

Post by EvolutionZero » Fri Mar 28, 2014 4:18 am

that question is for u mar, he asked me earlier i told him to ask u, i know very little about how the rx works, havent had a lot of play time with the rx8
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