Xvehicles from Feralidragon

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Re: Xvehicles from Feralidragon

Post by =(\/)=_\/3|\|0/\/\ » Fri Jan 04, 2019 9:35 pm

evilgrins wrote:
Fri Jan 04, 2019 8:21 pm
=(V)=~Sean~ wrote:
Thu Jan 03, 2019 6:26 am
Thank you for taking the time to evaluate and post your thoughts on it.
Happy to.

Oh, and CTF isn't compatible... can't hold onto flags when in vehicles.
Who said we're gonna be playing CTF? Lol

They'd still be fun even in a CTF game on rx
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Re: Xvehicles from Feralidragon

Post by =(V)=Muffin » Sat Jan 05, 2019 3:46 am

evilgrins wrote:
Fri Jan 04, 2019 8:21 pm
=(V)=~Sean~ wrote:
Thu Jan 03, 2019 6:26 am
Thank you for taking the time to evaluate and post your thoughts on it.
Happy to.

Oh, and CTF isn't compatible... can't hold onto flags when in vehicles.
What happens when you try to do so? As long as the game doesn't crash, I don't see the problem here.
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Re: Xvehicles from Feralidragon

Post by =(V)=CandyMan » Sat Jan 05, 2019 1:33 pm

evilgrins wrote:
Fri Jan 04, 2019 8:21 pm
=(V)=~Sean~ wrote:
Thu Jan 03, 2019 6:26 am
Thank you for taking the time to evaluate and post your thoughts on it.
Happy to.

Oh, and CTF isn't compatible... can't hold onto flags when in vehicles.

Shit, if you can't hold the flags, then I guess that would require teamwork and your team (in the tanks) to defend the FC? :O

#mindblown
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Re: Xvehicles from Feralidragon

Post by evilgrins » Mon Jan 07, 2019 2:22 am

=(V)=Muffin wrote:
Sat Jan 05, 2019 3:46 am
evilgrins wrote:
Fri Jan 04, 2019 8:21 pm
Oh, and CTF isn't compatible... can't hold onto flags when in vehicles.
What happens when you try to do so? As long as the game doesn't crash, I don't see the problem here.
- If you can drive to the flag, can't pick it up from within a vehicle.
- If you grab the flag and then try to get into a vehicle, it drops from your grasp as soon as you get in.
=(\/)=_\/3|\|0/\/\ wrote:
Fri Jan 04, 2019 9:35 pm
Who said we're gonna be playing CTF? Lol
Thought I'd evaluate them by each gametype, as well as with certain mutators.

For example, in MH I use an ammo/health regenerater but it doesn't effect the vehicles.
=(\/)=_\/3|\|0/\/\ wrote:
Fri Jan 04, 2019 9:35 pm
They'd still be fun even in a CTF game on rx
Might give pilots a lot more of a challenge... some of those tanks pack a significant punch!
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=(V)=CandyMan wrote:
Sat Jan 05, 2019 1:33 pm
Shit, if you can't hold the flags, then I guess that would require teamwork and your team (in the tanks) to defend the FC? :O
...de horror...
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Re: Xvehicles from Feralidragon

Post by =(V)=Abigor » Mon Jan 07, 2019 8:37 am

oh sure give slagg another item to use to spawn kill lol
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Re: Xvehicles from Feralidragon

Post by =(\/)=_\/3|\|0/\/\ » Mon Jan 07, 2019 9:51 am

evilgrins wrote:
Mon Jan 07, 2019 2:22 am
=(V)=Muffin wrote:
Sat Jan 05, 2019 3:46 am
evilgrins wrote:
Fri Jan 04, 2019 8:21 pm
Oh, and CTF isn't compatible... can't hold onto flags when in vehicles.
What happens when you try to do so? As long as the game doesn't crash, I don't see the problem here.
- If you can drive to the flag, can't pick it up from within a vehicle.
- If you grab the flag and then try to get into a vehicle, it drops from your grasp as soon as you get in.
=(\/)=_\/3|\|0/\/\ wrote:
Fri Jan 04, 2019 9:35 pm
Who said we're gonna be playing CTF? Lol
Thought I'd evaluate them by each gametype, as well as with certain mutators.

For example, in MH I use an ammo/health regenerater but it doesn't effect the vehicles.
=(\/)=_\/3|\|0/\/\ wrote:
Fri Jan 04, 2019 9:35 pm
They'd still be fun even in a CTF game on rx
Might give pilots a lot more of a challenge... some of those tanks pack a significant punch!
Image
=(V)=CandyMan wrote:
Sat Jan 05, 2019 1:33 pm
Shit, if you can't hold the flags, then I guess that would require teamwork and your team (in the tanks) to defend the FC? :O
...de horror...
Can you do a test of an rx vs a tank? like what would happen if you shoot a tank with an rx and vice versa
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Re: Xvehicles from Feralidragon

Post by evilgrins » Thu Jan 10, 2019 8:06 pm

=(V)=Muffin wrote:
Sat Jan 05, 2019 3:46 am
Can you do a test of an rx vs a tank? like what would happen if you shoot a tank with an rx and vice versa
Not I, I don't have RX and though if i did I could probably battle bots...

You should try it on your end.
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Re: Xvehicles from Feralidragon

Post by =(\/)=_\/3|\|0/\/\ » Fri Jan 11, 2019 11:57 pm

evilgrins wrote:
Wed Jan 02, 2019 9:58 pm
Among many things I wanted to checkout that I missed over the last 6 months were Ferali's xvehicles, which turned to be a tad trickier than I thought as there's no mutator. You either have to edit them onto maps or build your own; I went with the former over the latter.

If you don't already have them, they're available here · https://ut99.org/viewtopic.php?f=34&t=12911

Initially I was a bit confused how to drive them, as I usually play with a full HUD and the directions for driving are in the upper-right corner of the screen.
Image

MonsterHunt seemed ideal to test on, I edited up 3 maps with various vehicles... but only 3 as not many MH maps had room for tanks.

Most of the tanks have 2 sets of guns, the main cannon and an alternate smaller weapon. The ability to switch seats didn't work out well for me to use the smaller guns, but fortunately bots were willing to hop in and handle that. Not all the tanks have a secondary gun.

Jeeps have guns that can only be used by a passenger, only weapon the driver has is honking the horn.

Once in a vehicle you can hop out anytime you want, but bots are kind of trapped...
Image

Monsters react differently to the vehicles. While I still haven't gotten around to determining if standard SkaarjTroopers can drive the vehicles (monster, not the playermodel) I've noticed that most of the monsters react to them like they would any normal player... with 1 notable exception:
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MH-Xvehicles-LostInTime: The dinos from Jurassic.u completely ignore players in the xvehicles. Even after you shoot them they act as though they can't see you, unless you hop out in which case they'll try and eat you immediately... but if you hop back in they can't see you again.

I may do some edits of CTF, if I've got maps that are big enough for tanks. Kinda curious to see if I can take an enemy flag and drive it back to my own base.
Quick tutorial on how to edit them into maps? I might give it a whirl this weekend
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Re: Xvehicles from Feralidragon

Post by =(V)=Abigor » Sat Jan 12, 2019 6:10 am

what were the other vehicles?
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Re: Xvehicles from Feralidragon

Post by =(\/)=_\/3|\|0/\/\ » Sun Jan 13, 2019 2:12 pm

I put jeeps in questionable direction, tanks in war in iraq, jeeps and tanks in restbum

this shit is doable, the heavy tank itself may be a good counter to the rx

the way we play rx though would have to change slightly for this to work

Small previews from fraps



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