RX8 Feedback 3

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=(V)=Mar
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RX8 Feedback 3

Post by =(V)=Mar » Sat Dec 17, 2016 9:28 am

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==========
~Changelog~
==========
[+]
+-------------------------------------------------------------
Version: T7
[FIXED] Right Steering bug .... Finally! but needs testing to make sure it is completely fixed.
[FIXED] Warhead status not changing when returning from shoot-mode.
[FIXED] RX now supports all 4 team colors correctly.
[ADDED] Window where you can edit all your settings. Open Nexgen and go to "Mods" tab to see.
[ADDED] Locked option for Warhead controller.
[ADDED] Client-side option to override default warhead status.
[ADDED] NW3 wall explosion effect. (RX7 Wall effect) But you need to enable it if you want.
[CHANGED] Moved all client config to separate class.
[CHANGED] Moved some effects to client-side only.

+----------------------------------------------------------
Version: T7F
[Fixed] Passenger/Gunner died when Jet was close to a wall. "fell out of world" error.
[Fixed] "Locked" Warstat input image showed a black square when on low detail.
[MISC] Cleaned code from StrangeWave class.

+-------------------------------------------------------------
Version:7G
[Added] Option to replace all other RXs. (For MonsterHunt)

+-------------------------------------------------------------
Version:T7H
[Misc] Updated NaliWeapons Core to final version.

+-------------------------------------------------------------
Version: T7J
[Changed] Missile needs to be lock now (Can be disabled in INI,Default disabled)
[Changed] Using NW3 missile code for better performance and better seeking. (And more configurable)
[Changed] Hull is now separated, there is one hull that affects walls (Bouncing,crashing,default:disabled), and the other for damage (Shots,default:disabled).
[Added] Option to use old slide formula from RX3. (It was changed in RX8, to achieve no slide,Default:Disabled)
[Added] Option for missile to destroy if the target gets invalid (disconnects) (Disabled for now).
[Added] Option to ignore damage from pilot. (Default true) Mostly because people kill themselves when hull is on.

+-------------------------------------------------------------
Version: T7K
[Changed] Now it is faster to lock on (Red crosshair). Speed can be modified on ini.
[Added] Limited the speed in which you can toggle Shoot/Turret mode.

+-------------------------------------------------------------
Version: T7L
[Fixed] Incoming missile warning was not working.
[Fixed] Client side option for no lockOn missile (Walk key) was not working.
[Removed] Shoot mode text warning.

+-------------------------------------------------------------
Version: T7M
[Fixed] Spinning effect when looking up while flying.

Version: T7N
[REMOVED] ShootMode limit.
[FIXED] IG Glitch by making user reselect weapon when going shootmode. (Some weapon dont show the animation, but you will not be able to shoot until the "select" animation is done).
**Changes on MAIN server.

Version: T7O
[CHANGED] Missile volume to MAX. (Can't do anything more)
[FIXED] Trans Glitch.
[FIXED] New hull system was able to go through movers (Questionable direction glass)
[FIXED] Cannons no longer damage Pilot.

Version: T7P
[FIXED] Demo playback of Jets and missiles.

Version: T7Q
[FIXED] Demos on spec.
[FIXED] Animation of weapon when going shoot mode.
[CHANGED] Right steering bug fix, I think this fix was what caused the spinning effect. (Needs test)
[MISC] Cleaned some config vars we didn't use anymore.

Version T7R
[FIX] Gunner fell off the world error. (Old bug that reappeared)
medor
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Re: RX8 Feedback 3

Post by medor » Sun Dec 18, 2016 9:52 am

My last is RX8_T2.
I current testing to play it with UltimateNewNet with coder Deepu.

Can i ave the last for test with the last one ?
The first bug we attempt to stop is the slv-rx jump in air.
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=(V)=~Sean~
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Re: RX8 Feedback 3

Post by =(V)=~Sean~ » Sun Dec 18, 2016 11:26 am

Quote :
"Version: T7K
[Changed] Now it is faster to lock on (Red crosshair). Speed can be modified on ini."

^ Can you elaborate on this please ?
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=(V)=Boyzel
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Re: RX8 Feedback 3

Post by =(V)=Boyzel » Sun Dec 18, 2016 11:59 am

With the latest updates with the RX, I haven’t been on much lately to test and just got on today. So the mouse movement seems off, and while flying it really makes a difference. I lowered my mouse sensitivity but still having difficulty flying. 4 of us on today, Sample, Sean, Zaider and all seem to have the same issue. Some times while throwing the jet I end up with my POV looking up. Mar any ideas?
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=(V)=Mar
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Re: RX8 Feedback 3

Post by =(V)=Mar » Sun Dec 18, 2016 12:56 pm

=(V)=~Sean~ wrote:Quote :
"Version: T7K
[Changed] Now it is faster to lock on (Red crosshair). Speed can be modified on ini."

^ Can you elaborate on this please ?
When you are aiming someone the crosshair will lock on someone (Changing the crosshair to red). If someone is locked, the missile will lock only that guy. Currently is not a huge change since missile will always looks for someone to lock even if you didn't.
=(V)=Boyzel wrote:With the latest updates with the RX, I haven’t been on much lately to test and just got on today. So the mouse movement seems off, and while flying it really makes a difference. I lowered my mouse sensitivity but still having difficulty flying. 4 of us on today, Sample, Sean, Zaider and all seem to have the same issue. Some times while throwing the jet I end up with my POV looking up. Mar any ideas?
I haven't changed anything of sensitive, but do you know a way to replicate that? (Something like Slagg did with the video about previous issue).

medor wrote:My last is RX8_T2.
I current testing to play it with UltimateNewNet with coder Deepu.

Can i ave the last for test with the last one ?
The first bug we attempt to stop is the slv-rx jump in air.
That issue is because newnet doesnt update position when you jump, making it stuck in the air. We did a custom newnet to prevent this, althought newnet didnt work well with RX.
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=(V)=RocketJedi
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Re: RX8 Feedback 3

Post by =(V)=RocketJedi » Sun Dec 18, 2016 1:10 pm

im on the server with 3 other players no problems with tossing or flying jets. in fact no one even notices a difference accept that they downloaded a new file
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=(V)=BloodyRabbit wrote:
Tue Oct 10, 2017 3:13 pm
That was EPIC! I just creamed all over my panties!!!
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KingKong
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Re: RX8 Feedback 3

Post by KingKong » Sun Dec 18, 2016 4:02 pm

List of issues that I think were considered updates.

X-axis collision detection greater. BIG ISSUE
- Issue, shooting self with gunner. Moving left and right and with TC.
- Running into walls easier
- Running into players more.
- Shooting from RX.

RX sensitivity change. Not sure why.
Less Sounds coming from/to RX and locked detections.

These are big problems a lot of players are complaining about. The idea of this update was to make flying harder. But in reality, you made flying more equal to the rest of the players because others are better.

You dumb'd it down to benefit those who can't do what others can. Please revert changes, UT99 is losing players, this is a good way to make more players leave quicker.
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=(V)=RocketJedi
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Re: RX8 Feedback 3

Post by =(V)=RocketJedi » Sun Dec 18, 2016 4:45 pm

KingKong wrote:List of issues that I think were considered updates.

X-axis collision detection greater. BIG ISSUE
- Issue, shooting self with gunner. Moving left and right and with TC.
- Running into walls easier
- Running into players more.
- Shooting from RX.

RX sensitivity change. Not sure why.
Less Sounds coming from/to RX and locked detections.

These are big problems a lot of players are complaining about. The idea of this update was to make flying harder. But in reality, you made flying more equal to the rest of the players because others are better.

You dumb'd it down to benefit those who can't do what others can. Please revert changes, UT99 is losing players, this is a good way to make more players leave quicker.
lmao the jets have been dumbed down for the last few years.

IS this report from playing today with jest added this morning?

We added translocator. people were pissed yet the server and ut99 survived. Tons of other changes made yet people still play.

just because you are unahppy doesnt reflect the entire server and community.

i hope more people wall crash the jets are way to invincible.
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=(V)=BloodyRabbit wrote:
Tue Oct 10, 2017 3:13 pm
That was EPIC! I just creamed all over my panties!!!
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=(V)=Mar
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Re: RX8 Feedback 3

Post by =(V)=Mar » Sun Dec 18, 2016 4:50 pm

KingKong wrote:X-axis collision detection greater. BIG ISSUE
- Issue, shooting self with gunner. Moving left and right and with TC.
- Running into walls easier
- Running into players more.
- Shooting from RX.
oh damn, the ini I send RJ had hull set and very high. Already changed, when map switch changes will save. Try again and see if it's still like that.
lol I had hull the same as RX3, hence why everyone was crashing lol.
KingKong wrote: RX sensitivity change. Not sure why.
Less Sounds coming from/to RX and locked detections.
Less sounds can be easily fixed, although RX sensitivity still dont know why.

What sensitive do you use on UT?
@=(V)=Boyzel Yours too.
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=(\/)=_\/3|\|0/\/\
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Re: RX8 Feedback 3

Post by =(\/)=_\/3|\|0/\/\ » Sun Dec 18, 2016 4:51 pm

Hey @=(V)=Mar,

Can you do me a favor? Can you make a test version of the rx (only for server 2) that shows the true hull of the rx? Like by giving it some sort of mesh? I wanna finally see what the size of the hull is compared to the rx mesh lol
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