This is for all Mappers out there

User avatar
Chamberly
Forums Participant
Posts: 79
Joined: Mon Dec 09, 2013 7:48 pm
Location: Vandora's Temple

Re: This is for all Mappers out there

Post by Chamberly »

I'm all for anyone being available to contribute to the game with maps and other things. But there is 1 thing that still has to follow - the mapping etiquette. Especially file mismatches, they need to learn to prevent those. Every time I see one that has the file I tell the author, and I kid you not, some author does not fix that and not willing to learn, earns a dishonorable degree in my book. :P

It's an easy fix.

Oh, enjoy the necropost. lol.
Image
User avatar
=(V)=RocketJedi
Lieutenant Colonel
Posts: 11559
Joined: Fri Oct 11, 2013 8:41 pm
Location: New York
Has thanked: 72 times
Been thanked: 17 times
Contact:

Re: This is for all Mappers out there

Post by =(V)=RocketJedi »

Chamberly wrote: Wed Mar 01, 2017 8:17 am I'm all for anyone being available to contribute to the game with maps and other things. But there is 1 thing that still has to follow - the mapping etiquette. Especially file mismatches, they need to learn to prevent those. Every time I see one that has the file I tell the author, and I kid you not, some author does not fix that and not willing to learn, earns a dishonorable degree in my book. :P

It's an easy fix.

Oh, enjoy the necropost. lol.
we like all posts :)
Image

Image

=(V)=BloodyRabbit wrote: Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
User avatar
Chamberly
Forums Participant
Posts: 79
Joined: Mon Dec 09, 2013 7:48 pm
Location: Vandora's Temple

Re: This is for all Mappers out there

Post by Chamberly »

Yay! :)
Image
User avatar
=(V)=Kevster
Pilot First Class - Contributor
Posts: 1866
Joined: Thu Oct 24, 2013 5:02 pm
Location: United States Somewhere
Has thanked: 10 times
Been thanked: 11 times

Re: This is for all Mappers out there

Post by =(V)=Kevster »

Chamberly wrote: Wed Mar 01, 2017 8:17 am I'm all for anyone being available to contribute to the game with maps and other things. But there is 1 thing that still has to follow - the mapping etiquette. Especially file mismatches, they need to learn to prevent those. Every time I see one that has the file I tell the author, and I kid you not, some author does not fix that and not willing to learn, earns a dishonorable degree in my book. :P

It's an easy fix.

Oh, enjoy the necropost. lol.
Most generally these days, I embed most of my files within the map itself. That way, there's a lot less possibility of mis-matches. If for some reason, I can't embed a file, I give it a name that nobody will ever use. :thumbup
Image
User avatar
Chamberly
Forums Participant
Posts: 79
Joined: Mon Dec 09, 2013 7:48 pm
Location: Vandora's Temple

Re: This is for all Mappers out there

Post by Chamberly »

Yeah, that's fine. That's great that you do that too. Thx
Image
User avatar
=(V)=Blade_Runner
Forums Participant
Posts: 41
Joined: Tue Sep 11, 2018 7:02 pm

Re: This is for all Mappers out there

Post by =(V)=Blade_Runner »

i know old post and im very new to doing maps and learning ue 2 had same from a few already it does my nut in i will continue to to try and make some and hopefully i can pull some good maps of in future just doing my bit for comuinty and game from dying i could do with any advice regard it though if any can be given
User avatar
Orion's***Belt
Forums Elite
Posts: 479
Joined: Thu Dec 19, 2013 4:30 pm
Been thanked: 1 time

Re: This is for all Mappers out there

Post by Orion's***Belt »

I'm just getting started with some simple mapping. So, I have a very deep appreciation for all the effort that goes into making the maps!!

Question:

It's become obvious that dropping created ACTORS into a map is what makes it work. Like creating an opening door. But, does a mapper have to create an actor from scratch every time??? Or, is there some place where there's a repository of actors that I could download to simplify the effort? I think it's dumb to make an opening door, for example, if it's been done 1,000 times already. Just watched a YouTube video, and creating an opening door actor was the subject of the video. I understand how it's done, but hope that someone else has done lots of that preliminary work already, and that I don;t have to re-do every single ACTOR I want to use.

Ideas?
Image
User avatar
Orion's***Belt
Forums Elite
Posts: 479
Joined: Thu Dec 19, 2013 4:30 pm
Been thanked: 1 time

Re: This is for all Mappers out there

Post by Orion's***Belt »

For decades now (yes, 1999 was a long time ago), I have run a server, and have found that when adding a map, it's important to use all the necessary additional files. I have a program, MAP MANAGER, that when I highlight a map in my maps folder, it comes up with the list of needed files for that map (UNR), and the program allows me to properly ZIP all the files up, including putting .utx files in the /textures folder, .umx in the /music folder, etc. It's been very helpful when uploading files for use in a new server, or where some maps are to be added to an existing server (like =VM=)

Not sure how to get all those files actually in the .UNR file, but would be happy to learn. In the meantime, if anyone would like a copy of Map Manager, let me know, and I will make it available here. Not hard to find on the internet.

=(V)=Kevster wrote: Wed Mar 01, 2017 3:44 pm

Most generally these days, I embed most of my files within the map itself. That way, there's a lot less possibility of mis-matches. If for some reason, I can't embed a file, I give it a name that nobody will ever use. :thumbup
Image
Post Reply

Return to “Mapping”