VM_JoustRebornstandardweapon version

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BIG_JAKE-}X{_{HoF}
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VM_JoustRebornstandardweapon version

Post by BIG_JAKE-}X{_{HoF} »

For the love of god please either fix this map or remove it. There are multiple areas on this map if flying you will crash into invisible walls on both sides of the map. In the middle it glitch's like your going through into another room even though it's wide open. Someone didn't think this one through very well. It would be fun if it actually worked right. :brick-wall
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Re: VM_JoustRebornstandardweapon version

Post by evilgrins »

Got a link?
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Re: VM_JoustRebornstandardweapon version

Post by =(V)=RocketJedi »

hmm just played this map and I See no issues. I can see under higher load the map would effect not so great machines. That plus ACE may be the issue for you. Otherwise works flawless for me.
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=(V)=BloodyRabbit wrote: Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: VM_JoustRebornstandardweapon version

Post by BIG_JAKE-}X{_{HoF} »

It was 2 on 2 and all the maps before I had no problems. My PC is very well equipped to handle the RX maps. Ace hasn't been a problem for a while now.
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Re: VM_JoustRebornstandardweapon version

Post by =(V)=RocketJedi »

BIG_JAKE-}X{_{HoF} wrote: Fri Nov 20, 2020 10:07 pm It was 2 on 2 and all the maps before I had no problems. My PC is very well equipped to handle the RX maps. Ace hasn't been a problem for a while now.
I understand, but I was unable to replicate the issues you reported.
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=(V)=BloodyRabbit wrote: Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: VM_JoustRebornstandardweapon version

Post by =(V)=Mar »

What renderer are you using Jake?
Also what version of UT are you using? Are you using the newest one? (469a?)

I heard 469a with D3D8 (or 9?) was having some issues.
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Re: VM_JoustRebornstandardweapon version

Post by BIG_JAKE-}X{_{HoF} »

using OpenGL and it's the old version. Didnt like the new version because I had some issues. Reloaded game off my GOTY cd's.
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Re: VM_JoustRebornstandardweapon version

Post by =(V)=Mar »

Tested it right now with you, and couldnt replicate the issue. I was using OpenGL, I did notice i had a little bit more lag with OpenGL but that is just my computer that it somehow work worst with OpenGL.

I did find myself hitting the floor when going above the first wall and then under, but that it just my flying sucks lol.
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Re: VM_JoustRebornstandardweapon version

Post by BIG_JAKE-}X{_{HoF} »

Those U shaped walls that have the rifle on them is a spot where I kept hitting nothing. I would say just a few feet away from them. I had to fly way away from them or I would crash for no reason. The center of map is kinda like a sliding door was opening before you went through. Just enough hesitation to notice it. Kinda like a quick freeze.
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Re: VM_JoustRebornstandardweapon version

Post by =(V)=RocketJedi »

=(V)=Mar wrote: Sat Nov 21, 2020 8:19 pm Tested it right now with you, and couldnt replicate the issue. I was using OpenGL, I did notice i had a little bit more lag with OpenGL but that is just my computer that it somehow work worst with OpenGL.

I did find myself hitting the floor when going above the first wall and then under, but that it just my flying sucks lol.
he lives!!!!!!!!!!!!!!!!!!!!!! hope all is well!
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=(V)=BloodyRabbit wrote: Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: VM_JoustRebornstandardweapon version

Post by =(V)=Kevster »

The map is a little laggy, but that's probably because some of the geometry is more intricate than some other maps. But I've never experienced the issues you're referring to Jake. Many others have played my map and haven't experienced the same issues either.
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