CTF-VMMoseEisley (Near Completion)

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=(V)=Pie
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Re: CTF-VMMoseEisley (Near Completion)

Post by =(V)=Pie »

No Cantina Band song? =-[
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Re: CTF-VMMoseEisley (Near Completion)

Post by =(V)=Kevster »

=(V)=Pie wrote:No Cantina Band song? =-[
This version doesn't have the music in yet. I'm looking to put just the regular star wars music in because it takes too long to edit the music, and I just wanted to get the map out so everyone could play it. When I was mapping, pretty much full time, I had all the time in the world. Unfortunately, it's not like that anymore. I was lucky this weekend because the CEO gave us 4-days off.
:cool
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Re: CTF-VMMoseEisley (Near Completion)

Post by Bad~Co. »

Lookin' Good Kevster dudus!!!!
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Re: CTF-VMMoseEisley (Near Completion)

Post by evilgrins »

I must have it!
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Re: CTF-VMMoseEisley (Near Completion)

Post by =(V)=RocketJedi »

hide all maps from EVILGRINS!!!



jk :)
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=(V)=BloodyRabbit wrote: Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: CTF-VMMoseEisley (Near Completion)

Post by evilgrins »

So, is it ready yet?
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Re: CTF-VMMoseEisley (Near Completion)

Post by =(V)=Kevster »

evilgrins wrote:So, is it ready yet?
It should be but I keep getting involved with other maps lol. I'd say it's only a matter of adding weapons in and a final test run to be sure it's stable. I'm infamous of thinking of more things to add, and I should just leave it alone. I guess it's because I want the map to provide the best gameplay. In any event, soon as I add the weapons in and give it a final test, I'll shoot RJ an upload link for it. :)

I have a modded version of CTF-PSK Toxic zone that should also be done very soon. I'll post (2) different versions. One with a skybox and the other without. I modded CTF-PSK Toxic Zone and used Star Wars textures as well. Soon as I'm finished uploading to youtube, I'll post both versions. :)
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Re: CTF-VMMoseEisley (Near Completion)

Post by evilgrins »

I recently edited CTF-MosEisley_Spaceport with UTDMTs on it

Kinda wanna check yours along similar lines, and not just cuz I wanna get my Stormtroopers on it:
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Re: CTF-VMMoseEisley (Near Completion)

Post by =(V)=Kevster »

evilgrins wrote:I recently edited CTF-MosEisley_Spaceport with UTDMTs on it

Kinda wanna check yours along similar lines, and not just cuz I wanna get my Stormtroopers on it:
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Looks like yours has the original skybox. Mine has the night time skybox that I copied over from the night version of, you guessed it, MosEisley Spaceport. Mine also has objects from both versions of MosEisley Space Port. My world was actually carved completely out from a new world and doesn't relate in size or proportion to the either of the originals. MosEisley Space Port is one of the nicer Star Wars maps for sure. :)
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Re: CTF-VMMoseEisley (Near Completion)

Post by evilgrins »

Any updates?
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Re: CTF-VMMoseEisley (Near Completion)

Post by =(V)=Kevster »

I think to finish it, just need to add weapons and bot pathing. Problem with this map is that I keep looking to add other things to it and it never gets finished. So, instead of thinking of more things to add, I'll just release it as is. I have several versions of this map, with and without the fighter jets on platforms. I think that's the one I'll release. I think the map is a little laggy too. I attribute this to the fairly elaborate geometry of the buildings and other structures, but it's still fun to play.
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Re: CTF-VMMoseEisley (Near Completion)

Post by evilgrins »

If it helps, I can send you a link to my edit which has not much of any lag. I didn't make it, but maybe you can see what was done there and get rid of your lag.
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Re: CTF-VMMoseEisley (Near Completion)

Post by happy_go_lucky »

Flags look too easy to grab and cap while flying... It will be a race to the RX's.

How about putting them inside a building?
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Re: CTF-VMMoseEisley (Near Completion)

Post by evilgrins »

Despite UTDMT on mine, your RX's kinda inspired me to put Qjets on mine. They're not as fast as RX and easier to shoot down... if you're quick enough on the draw. Plus, the way the flag is situated doesn't really allow for someone to fly in and grab without crashing.

Still waiting on yours.
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Re: CTF-VMMoseEisley (Near Completion)

Post by =(V)=Kevster »

evilgrins wrote:Despite UTDMT on mine, your RX's kinda inspired me to put Qjets on mine. They're not as fast as RX and easier to shoot down... if you're quick enough on the draw. Plus, the way the flag is situated doesn't really allow for someone to fly in and grab without crashing.

Still waiting on yours.
Yea I know. I want to finish but have had work obligations this weekend. Might be able to get the weapons in later this evening though. :thumbup
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