Cross_Eyed_Noob wrote:[quote="=(\/)=_\/3|\|0/\/\"]
=(V)=RocketJedi wrote:[quote="=(\/)=_\/3|\|0/\/\"]
=(V)=RocketJedi wrote:I tried that and guess what... Waaaaaaaah LOL!!!
I'd say set it at like 5 maps, that way at least you u don't same the same map twice in a single hour
its already set for don't show last 10 maps. but when we have close to 1000 maps 10 is pointless. It should be don't show last 20-50 maps. the problem is everyone likes the stupid noob spam maps and wont play anything else.
It's really hear breaking that no one will play the classics or try new maps or in this case old new maps.
Now get ready for this, because here's the reason why. The new rocket is fucking terrible to play with in large open maps
Nearly impossible to shoot down, take Eagles for instance, if you get the total commitment you are basically God on that map because you can't get shot down unless you're on the version that has the instagib
People play these small closed in hallway spammy maps cause it's easy to throw a rocket and get a Kill on an enemy rocket
Placing spawns and rockets across the base is more effective in stopping spawn killing than anything else but few mappers utilized those basic ideas in map creation
That's the truth, truth[/quote]
I was always behind the idea of: "huge SLV maps should not be in an RX server"
But then again there a few that are pretty well designed, so i just never really talked about it because i actually dont have strong arguments to back up my intial statement lul[/quote]
large maps weren't a problem when the rx wasn't as fast (many mappers compensated by placing tc pickups easily accessible in the map) and the rx hull took damage from normal weapons
the only real problem was availability of rockets (when the spawn timer was much longer) but spawn killers had to also deal with this fact and would usually end up dying before they could reach another rocket
larger maps actually emphasized the importance of different play styles and having different roles as well (people who are defenders, people who wreak havoc in enemy base and wait for enemy flag to be returned, etc), nowadays it's pretty much just be a one-man army, grab rocket, fire, grab rocket, fire, etc.