Page 1 of 1

Siege updated to version 28

Posted: Sat Dec 17, 2016 8:13 pm
by =(V)=RocketJedi
Not that anyone plays but its updated.

Re: Siege updated to version 28

Posted: Sun Dec 18, 2016 10:12 am
by =(V)=~Sean~
cool

Re: Siege updated to version 28

Posted: Sun Dec 18, 2016 10:14 am
by =(V)=RocketJedi
also using the uk pub settings so server should be identical now

Re: Siege updated to version 28

Posted: Sun Dec 18, 2016 11:03 am
by =(V)=~Sean~
I was reading about the ver. 28 on UT99.org - looks good bro. Thanks for this. :)

We should especially thank Wildcard and Higor.

And we can't forget about Chamberly. :thumbup

Re: Siege updated to version 28

Posted: Sun Dec 18, 2016 12:35 pm
by =(V)=RocketJedi
=(V)=~Sean~ wrote:I was reading about the ver. 28 on UT99.org - looks good bro. Thanks for this. :)

We should especially thank Wildcard and Higor.

And we can't forget about Chamberly. :thumbup
no doubt! They are very good at what they do.

its a shame though it took this long for them to make this mod public otherwise we would have done this sooner.

Re: Siege updated to version 28

Posted: Mon Dec 19, 2016 5:43 pm
by =(V)=Muffin
Thanks for the update! I should be able to start playing it again here soon

Re: Siege updated to version 28

Posted: Mon Dec 19, 2016 5:45 pm
by =(V)=RocketJedi
=(V)=Muffin wrote:Thanks for the update! I should be able to start playing it again here soon
should be good now since we now have the uK settings.

Re: Siege updated to version 28

Posted: Thu Aug 24, 2017 12:45 pm
by medor
do you want the v28 under newnet ?

Re: Siege updated to version 28

Posted: Thu Aug 24, 2017 1:16 pm
by =(V)=RocketJedi
medor wrote: Thu Aug 24, 2017 12:45 pm do you want the v28 under newnet ?
I think its using LC weapons. Im willing to try anything, but we may get rid of the server and try something else.

Re: Siege updated to version 28

Posted: Wed Jan 10, 2018 1:22 pm
by Chamberly
Ha, just now saw this.

I have some more different thing planned in mind, but it'll be awhile before I upload the codes to siege's GIT.

After I get finished with MH mapping/coding concept.