Your server is currently being hosted on a 4 cores of a Dual Intel Xeon E5-2697Av4 (Broadwell 2.6ghz) node with 4 total processor cores and 4 gigabytes of RAM. The database code for this node is nyc-virtual-vm2016vds; its OS is Windows.=(V)=BloodyRabbit wrote: ↑Fri Jul 28, 2017 6:06 am Oh! No wonder why there's hardly lag with extra players.. that's beefy and awesome! Id venture to say having this setup goes a long way for stability. SLV was always laggy when we reached peak capacity enforced by host specifications.
And goes a long way for cost savings for all the servers that I'm sure would otherwise cost a lot more. I wonder where NFO runs their servers out of. Like they might rent the servers themselves and serve as middlemen/a setup specialty company while the provider above them takes care of server issues. They may be on the backbone of the Internet with redundant backups which is cool. Server technology is awesome. They use hypervisor? Badass! That's top of the line technology run on SUPER BEEFY servers (only one other server technology I know of hitting the market that's newer). Love the setup, awesome! It's a good cost for low to no hassel server issues with additionsl admin options. Wish I could donate again. As I've promised for months that is my goal. But I recently donated to a couple other causes instead.
These are the current stats on your entire machine (not just your game server), based on the last 5 minute period:
CPU usage: 10.06%
Free physical memory: 2780mb
Machine uptime: 38 days, 5 hours, 15 minutes, 31 seconds
Permanent grandfathering -- as long as you keep the same server in the same configuration, your price will never change (most location changes will also not change the price)
Guaranteed non-overloaded servers that are tweaked to the extreme
The fastest machines. All our machines are company-owned, and our fastest ones have:
Dual Intel Xeon E5-2697A v4 (16-core) processors (32 cores total)
192 GB of the fastest available RAM
Four SSDs in RAID
Access to up to 100 Gbps of super-premium bandwidth at our 9 locations, from InterNAP and others
Most of our locations use pure Internap bandwidth. We chose Internap for its performance and reliability, and so have many other companies, including Microsoft, Alaska Airlines, Chase, Riot Games, and Sony. We buy directly from Internap, not through a reseller.
Internap gets its high performance by buying direct connections to many Tier 1 providers, such as Verizon, AT&T, Sprint, GTT/tinet, Verio/NTT, CenturyLink, and Telia, and choosing the best path to reach clients through a proprietary system called MIRO (tm) (Managed Internet Route Optimizer). MIRO makes frequent, automatic routing adjustments based on characteristics including latency, packet loss, and route stability, and it provides much higher performance than standard BGP methods.
Our Premium locations are based on a strong foundation of Internap bandwidth, but we use additional peering and transit as well as our own optimizations to further enhance it and bring latencies down to the lowest that we can make them for our customers. Premium locations should offer the best possible latencies in their respective cities -- not just lower than Internap alone, but lower than anyone else out there.
Premium locations also have a higher capacity that allows them to absorb larger floods of traffic in Denial of Service attacks.