Hi Everyone
For anybody that likes to map, you must know that finding numbers that are multiples of 2 can be time consuming. This guide speeds things up. Just thought I'd pass this tool along that I created which has map multiples, already laid out for you. I turned a spreadsheet into this PDF reference that saves you the time of finding numbers that contain multiples of 2. Download it and take a look at it. I made this when I was with TUC. Years ago when I was pumping maps out, this guide was so helpful. Hope it's helpful to you as well.
Download link below.
http://uploaded.net/file/o9oqitr1
Mapping Multiples Measurements
- =(V)=Kevster
- Pilot First Class - Contributor
- Posts: 1866
- Joined: Thu Oct 24, 2013 5:02 pm
- Location: United States Somewhere
- Has thanked: 10 times
- Been thanked: 11 times
- =(V)=Rurik
- Pilot First Class
- Posts: 993
- Joined: Sat Oct 12, 2013 1:22 am
- Location: Argentina
Re: Mapping Multiples Measurements
Awesome!
Signature by =(V)=D/\SH!
Jeg har ingenting, men jeg har alt når jeg har deg.
------------------------------------------------------------------
Jeg har ingenting, men jeg har alt når jeg har deg.
------------------------------------------------------------------
- Hook
- V.I.P.
- Posts: 808
- Joined: Wed Oct 16, 2013 1:17 pm
- Location: Minnesota USA
- Contact:
Re: Mapping Multiples Measurements
Yeah, I used to use a Cheat Sheet - or do an equation in the size entry box in UnrealEd.
Thanks!
Thanks!
= Hook =
http://hooksutplace.freeforums.net
or also http://hooksutplace.freeforums.net/page/hutp-main for site info.
SERVER NAME: CROSSBONES Lucifurs Missile Madness {CMM} PRO-REDEEMER
PRO-REDEEMER / PRO-SNIPER-Redeemer / PRO-SEEKER-Redeemer
IP: 68.232.181.236:7777 or unreal://68.232.181.236:7777
http://hooksutplace.freeforums.net
or also http://hooksutplace.freeforums.net/page/hutp-main for site info.
SERVER NAME: CROSSBONES Lucifurs Missile Madness {CMM} PRO-REDEEMER
PRO-REDEEMER / PRO-SNIPER-Redeemer / PRO-SEEKER-Redeemer
IP: 68.232.181.236:7777 or unreal://68.232.181.236:7777
- =(V)iper=
- Pilot First Class
- Posts: 1082
- Joined: Sat Oct 12, 2013 3:45 pm
Re: Mapping Multiples Measurements
The multiples in the basic Ued language is easiest in describing it in increments of 8 actually.
The basic units for all characters in UT measurements are 128 units x 64 units x 64 units. I base my mapping measurements by units based off of this guideline. A typical map I make tunnel area wise is around 512 units by 512 units and just stretch the numbers by there, I memorize what each size looks like using the grid on Ued and what it looks like to the eye when playing, so if you want to learn the best way to make maps clean is by doing every increment of 8. 8, 64, 128. 256, 512, 1024, 2048, 2560, and 5120 are usually the units I use in my maps, if this makes any sense to anyone.
^Stoned^
The basic units for all characters in UT measurements are 128 units x 64 units x 64 units. I base my mapping measurements by units based off of this guideline. A typical map I make tunnel area wise is around 512 units by 512 units and just stretch the numbers by there, I memorize what each size looks like using the grid on Ued and what it looks like to the eye when playing, so if you want to learn the best way to make maps clean is by doing every increment of 8. 8, 64, 128. 256, 512, 1024, 2048, 2560, and 5120 are usually the units I use in my maps, if this makes any sense to anyone.
^Stoned^
If you want to stroke my ego, be sure to spit on it first
-
- V.I.P.
- Posts: 122
- Joined: Fri Oct 11, 2013 7:23 pm
Re: Mapping Multiples Measurements
Viper's right the measurements are based off 8 bits. Once you get the 8 times table memorized you'll be spitting out maps like I used to. Nevertheless, still a great tool Kevster.
- =(V)=Kevster
- Pilot First Class - Contributor
- Posts: 1866
- Joined: Thu Oct 24, 2013 5:02 pm
- Location: United States Somewhere
- Has thanked: 10 times
- Been thanked: 11 times
Re: Mapping Multiples Measurements
You are correct and it makes sense. I've never looked at it that way though. I'll have to try that. Both myself and Badco are long-time mappers and I know that no matter what map you build in UT, you need to use even numbers like 32, 64, 128, 256, 512, etc, or numbers that are divisible by 2. UT does not play well with uneven numbers.
Thanks for the info Viper.
Thanks for the info Viper.