Introducing VM19

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=(V)=CandyMan
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Re: Introducing VM19

Post by =(V)=CandyMan »

=(\/)=_\/3|\|0/\/\ wrote: Fri Apr 05, 2019 8:03 pm
=(V)=CandyMan wrote: Fri Apr 05, 2019 1:31 pm
=(\/)=_\/3|\|0/\/\ wrote: Fri Apr 05, 2019 11:21 am
=(V)=CandyMan wrote: Fri Apr 05, 2019 2:27 am We've successfully capped out our limit of clan-mates in World of Tanks Blitz, we are 50 members strong...
Start a feeder clan, split leadership between the two

One clan with the best and most consistent players, the second with people working their way up who can get bumped up to the big leagues when they are ready or when a slot opens
Excellent idea!

OR
=(V)=Abigor wrote: Fri Apr 05, 2019 11:24 am
=(\/)=_\/3|\|0/\/\ wrote: Fri Apr 05, 2019 11:21 am
=(V)=CandyMan wrote: Fri Apr 05, 2019 2:27 am We've successfully capped out our limit of clan-mates in World of Tanks Blitz, we are 50 members strong...
Start a feeder clan, split leadership between the two

One clan with the best and most consistent players, the second with people working their way up who can get bumped up to the big leagues when they are ready or when a slot opens

That or I will kick people out that don't have real names or play much.
I think that's our faults though, since we didn't set that guideline.
Do both, remove all of who don't play regularly, and once it gets full create a feeder clan to keep filling it
We just removed someone today to get Kego in.
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Re: Introducing VM19

Post by =(V)=BloodyRabbit »

BISHES!!!
=(V)=RocketJedi wrote: Thu Feb 02, 2017 9:16 am WTF I shot this twat-a-potamus and he didn't die!
=(V)=RocketJedi wrote: Wed Jun 28, 2017 8:01 am wtf lag is that!
=(V)=RocketJedi wrote: Thu Aug 17, 2017 8:31 am I cant believe i have to waste my time on this
=(V)=RocketJedi wrote: Wed Sep 27, 2017 4:44 pm During the Cold War, the U.S. considered airdropping enormous condoms labeled "Medium" on the Soviets
=(V)=RocketJedi wrote: Thu Oct 05, 2017 8:36 am A free picture of DEEZ NUTZ
=(V)=RocketJedi wrote: Thu Dec 14, 2017 4:12 pm bahaha this is great news
=(V)=RocketJedi wrote: Sun Feb 18, 2018 6:33 pm how about we mute the entire server then all you can do is play or rage quit.
=(V)=RocketJedi wrote: Mon Mar 11, 2019 11:02 am FML im old and chics don't check me out anymore
=(V)=RocketJedi wrote: Mon Nov 20, 2017 10:49 pm BloodyRabbit is the sexiest man alive!! (Rubs nipples)

Oh RJ, the things you say. This is worth the super long sig :laugh :vmrocks

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Re: Introducing VM19

Post by =(V)=CandyMan »

Prince = Sell Out
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My tags are: =VM19=Coty2255 and |VM|TH3 J0K3R

More games and divisions are coming soon...

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Re: Introducing VM19

Post by =(V)=CandyMan »

Clan rules have changed for WoT Blitz and they're as follows:

[quote]
wargaming.net
Legal Documentation

Below, you’ll find legal documentation for all Wargaming.net products & services.

Clan Rules for World of Tanks Blitz
Clan Rules for World of Tanks Blitz

This version of the Clan Rules expires on May 30, 2019. Please scroll down for the new version effective June 1, 2019.

Below you can find the rules for creating, joining and managing a clan in World of Tanks Blitz. The Clan rules are part of the Game Rules.

Please note that the rules and restrictions are not exhaustive and do not cover all possible offensive or abusive behavior.
Clan registration is offered to you on a fee basis. The registration fee will be automatically charged from the account of the player creating a clan at the moment of registration.
The number of clan members must not exceed 50 people.
The clan name consists of the full name and tag (abbreviation).
The full clan name can contain lowercase and uppercase characters of the Latin, Cyrillic, and other national alphabets, spaces, digits, hyphens (-) and underscores (_).
The full clan name must include 2-25 characters.
The tag can contain only uppercase Latin characters, hyphens (-), underscores (_) and digits.
The tag must be from 2 to 5 characters in length.
Both the full name and tag are unique within the project. During name verification the case is not considered.
The clan creator can enter a Clan Motto in the corresponding field. The Clan Motto can contain lowercase and uppercase characters of the Latin, Cyrillic, and other national alphabets, spaces, digits, hyphens (-) and underscores (_). The maximum length of a Clan Motto is 100 characters. The motto section must be filled in to proceed.
The clan creator can enter a Clan Description in the corresponding field. The Clan Description can contain lowercase and uppercase characters of the Latin, Cyrillic, and other national alphabets, spaces, digits, hyphens (-) and underscores (_). The maximum length of a Clan Description is 1000 characters.
Full and abbreviated clan names and clan mottoes and descriptions must not:
Be implicitly or explicitly connected to any organizations, historical or political representatives, including those convicted of crimes against mankind, that thus cause negative reaction of considerable number of people, or to any representatives or names of terrorist organizations, including currently operating ones. Violation example: Nazi attributes, abbreviations or symbols of any kind, e.g. “SS”, as well as names, last names or initials of Nazi representatives.
Contain a reference to racial or national superiority, as well as promote discrimination in any form
Imply any insult or obscenity
Be related to pedophilia, incapability or consequences of harassment
Insult in any way a certain ethnic or racial group
Implicitly or explicitly be associated with sexual intercourse or violence
Implicitly or explicitly promote, refer to or use alcohol or drugs
Contain copyrighted or registered trademark elements in whole or in part
Contain information that could lead to erroneous perception of the clan as a clan of the Administration
Contain obscene acronyms, expressions or phrases
Violate the terms of the License Agreement between the Players and the Project Administration in any way, including the legislation of the jurisdiction country of the Project
Contain links to other Internet resources, except for references to the resources of the Project or other resources that are defined as appropriate by the Administration.

Both the full name and the tag, as well as mottoes and clan descriptions must not violate the points above.
The Project Administration monitors players’ compliance with the rules and dispenses disciplinary action specific to each case at their discretion. The clan whose full or abbreviated name is deemed violating the rules can be disbanded without reimbursement of the registration fee. The Administration has the right but is not obliged to give the clan violating the rules up to 24 hours to eliminate the violation.
Any violation of these Rules automatically entail the violation of the User Agreement or other similar document governing the use of the respective game and shall give grounds for sanctions against the clan creator or other person having the authority to manage the clan.

=====================================

Clan Rules

Effective: June 1, 2019.

By creating, joining or managing clans, users of World of Tanks Blitz signify their consent to the application of these Clan Rules and the License Agreement, Game Rules and other Wargaming rules.

Please note that the list of violations in these Clan Rules is not exhaustive. Wargaming reserves the right to impose restrictions for violations not expressly specified in these Clan Rules if required by changes in game mechanics or legislation, and should users invent new ways of gaining an unfair advantage or benefit in the Game.

1. Clan registration is offered to you on a fee basis. The registration fee will be automatically charged from the account of the player creating a clan at the time of registration.

2. The number of clan members must not exceed 50 people.

3. The clan name consists of the full name and tag (abbreviation).

4. The full clan name can contain lowercase and uppercase characters of the Latin, Cyrillic, and other national alphabets, spaces, digits, hyphens (-) and underscores (_).

5. The full clan name can contain 2-25 characters.

6. The tag can contain only uppercase Latin characters, hyphens (-), underscores (_) and digits.

7. The tag can contain 2-5 characters.

8. Both the full name and tag are unique and are not case sensitive.

9. A clan motto can be added in the corresponding field when the clan is created. Lowercase and uppercase characters of the Latin, Cyrillic, and other national alphabets, spaces, digits, hyphens (-) and underscores (_) can be used. The maximum length of a clan motto is 100 characters. The motto field must be filled in to proceed.

10. A clan description can also be added in the corresponding field when the clan is created. Lowercase and uppercase characters of the Latin, Cyrillic, and other national alphabets, spaces, digits, hyphens (-) and underscores (_) can be used. The maximum length of a clan description is 1000 characters.

11. Full and abbreviated clan names and clan mottoes and descriptions must not:

11.1. be implicitly or explicitly connected to any organizations, historical or political figures, particularly those convicted by an international tribunal of crimes against humanity that thus cause a negative reaction in a considerable number of people, or to any figures or names of terrorist organizations, including currently operating ones. Violation example: the use of Nazi attributes, abbreviations or symbols of any kind, e.g. “SS”, as well as initials, names or last names of Nazi figures;

11.2. contain a reference to racial or national superiority, as well as promote discrimination in any form;

11.3. imply any insult or obscenity;

11.4. be related to pedophilia, disability or consequences of violence.

11.5. contain obscene, rude, abusive, offensive acronyms, expressions or phrases;

11.6. insult a particular ethnic or racial group in any way;

11.7. implicitly or explicitly be associated with sexual intercourse or violence;

11.8. describe the most primitive human or animal biological functions and reflexes;

11.9. implicitly or explicitly promote, refer to or use alcohol or drugs;

11.10. contain the intellectual property of third parties without the consent of the copyright holders;

11.11. contain information that could lead to erroneous perception of the clan as a clan of the Administration;

11.12. contain links to other Internet resources, except for links to Wargaming resources or fan resources that are defined as friendly by Wargaming;

11.13. in any way violate the Clan Rules, License Agreement, Game Rules, other Wargaming rules or the law.

Full clan names and tags, as well as mottoes and clan descriptions indirectly related to prohibited ones, are also not allowed.

Any full clan names or tags, as well as mottoes and clan descriptions violating these rules must be changed and made to comply with the rules, otherwise the clan can be disbanded, especially if there are complaints from concerned parties or copyright holders. In particularly obvious and serious situations, the clan may be disbanded and access to the Game for its members’ accounts may be permanently blocked as a restrictive measure. Wargaming will determine how serious the violation is. In such cases, game funds spent on setting up full or abbreviated clan names (tags), mottoes or descriptions that violate the Rules will not be refunded.

Wargaming is not liable for the creation of similar clan tags and clan names. No administrative action will be taken toward such clans.

12. Wargaming is fully responsible for deciding whether there is a violation of the Clan Rules and the seriousness of the violation in each specific case. Wargaming has the right but is not obliged to give the clan violating the Rules up to 24 hours to remedy the violation.

13. Wargaming will not consider complaints related to conflicts between clans. Clan commanders, their deputies and appointed representatives are responsible for resolving conflicts. The clan commander confirms that clan members have the relevant authority by appointing them to the position of officer or other clan positions. By joining a clan, regular members accept the clan’s internal rules.

14. Any violation of the Clan Rules automatically entails the violation of the License Agreement and other Wargaming rules and shall provide grounds for sanctions against the clan creator, commander or other person having the authority to manage the clan.

15. In the event that several clan players commit repeated violations of the Clan Rules, the Game Rules or the License Agreement, Wargaming shall have the right to disband such clan without any indemnification to the clan and individual players.

Wargaming.net

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Re: Introducing VM19

Post by =(V)=CandyMan »

45 down to 19

If you haven't played in the past month, you're outta here. Opening up auto-recruitment again!
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Re: Introducing VM19

Post by =(V)=RocketJedi »

how is this helping the clan? not trying to be a dick, just wondering.
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=(V)=BloodyRabbit wrote: Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: Introducing VM19

Post by =(V)=CandyMan »

=(V)=RocketJedi wrote: Thu May 16, 2019 2:49 pm how is this helping the clan? not trying to be a dick, just wondering.
Easy, it's getting rid of "dead weight", I don't know how else to put it.

When I was in -=SIF=-, we used to do this every 6 months. Mass email all members, they had one month to reply back to the email by logging into the forum, if they failed to do so, they were ejected from the clan. If they replied back, they had three options, say they wanted to stay, be put in inactivity or be demoted from the clan.

Now, what I did back then and in VM19 didn't hurt us, as anyone could've and can simply come back, they weren't denied to rejoin.

Unfortunately, in World of Tanks: Blitz, there's a 50 man cap limit, for each clan. So, if you're not going to play, you are either A. leeching the goods off our clan, especially those who do play often and contribute to the clan and B. making it harder for someone else to join the clan, someone who could actually contribute.

In SIF, we had the ability to do it because of the amount of players we had in the game, we could always replenish what we lost, and gain more. Sometimes, we never lost anyone, and sometimes, we did. Truth be told, I would've suggested it in WINGS (and I might have) and I suggested it here at one point, and just like both, they got shot down. WINGS would've never lost anything, VM, wouldn't really benefit from the idea of getting rid of players who don't play, simply because we don't have the player base of 100k anymore. That's why, I always say to those who can't play, we'll be here, because regardless of either route we take, we always will be here. Unless, you get booted from a clan/division for getting busted for something you shouldn't be doing.

EDIT: I guess what I'm trying to say is, there's no point in having more inactive players outweighing the active ones. Even if they decide to come back and they're not part of the clan, in VM19, they can always rejoin :)
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Co-Leader of the Vulpine Mission branch(es) in War Thunder and Call of Duty.
My tags are: =VM19=Coty2255 and |VM|TH3 J0K3R

More games and divisions are coming soon...

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