UT 496a Patch Feedback
- =(V)=Kevster
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UT 496a Patch Feedback
I wanted to provide some feedback relative the 469a patch that some of us are now running.
Runs really well in RX, but not so good on the sniper server. I'm not sure why, since the sniper server doesn't involve the fast movements we use on the RX server. I'll give you an example. This new version of OpenGL called XOpenGL, messes with the rifle scope. It's as if it's labored (slowed down) in motion. Even the player movement is slowed down some. RJ, has the updated version of ACE been implemented on the sniper server too?
Outside of that, I'm not sure how many of you visit our sniper server, but if you're experiencing this same issue, please post it here. Thanks!
Runs really well in RX, but not so good on the sniper server. I'm not sure why, since the sniper server doesn't involve the fast movements we use on the RX server. I'll give you an example. This new version of OpenGL called XOpenGL, messes with the rifle scope. It's as if it's labored (slowed down) in motion. Even the player movement is slowed down some. RJ, has the updated version of ACE been implemented on the sniper server too?
Outside of that, I'm not sure how many of you visit our sniper server, but if you're experiencing this same issue, please post it here. Thanks!
- =(V)=RocketJedi
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Re: UT 496a Patch Feedback
same issues. I think we need to cap FPS to fix that. hitting 400fps then dropping to 200 is what the lag is imo
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
- =(V)=Kevster
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Re: UT 496a Patch Feedback
Worth a try.=(V)=RocketJedi wrote: ↑Sat Oct 03, 2020 5:14 pm same issues. I think we need to cap FPS to fix that. hitting 400fps then dropping to 200 is what the lag is imo
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Re: UT 496a Patch Feedback
Frame whores!!
=(V)=RocketJedi wrote: ↑Wed Sep 27, 2017 4:44 pm During the Cold War, the U.S. considered airdropping enormous condoms labeled "Medium" on the Soviets
=(V)=RocketJedi wrote: ↑Sun Feb 18, 2018 6:33 pm how about we mute the entire server then all you can do is play or rage quit.
=(V)=RocketJedi wrote: ↑Mon Nov 20, 2017 10:49 pm BloodyRabbit is the sexiest man alive!! (Rubs nipples)
Oh RJ, the things you say. This is worth the super long sig
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Re: UT 496a Patch Feedback
I received errors that may or may not be related to this new patch.
I cannot stay connected to the RX1 server anymore. The sniper server and RX2 don't seem to have a problem with it.
I cannot stay connected to the RX1 server anymore. The sniper server and RX2 don't seem to have a problem with it.
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Re: UT 496a Patch Feedback
you have a corrupt skin it says it in the error message=(V)=~Sean~ wrote: ↑Sun Oct 04, 2020 10:21 am I received errors that may or may not be related to this new patch.
I cannot stay connected to the RX1 server anymore. The sniper server and RX2 don't seem to have a problem with it.
@=(V)=~Sean~
[ACEv12e]: +------------------------------------------------------------------------------+
[ACEv12e]: | Player Kick |
[ACEv12e]: +------------------------------------------------------------------------------+
[ACEv12e]: PlayerName.....: =(V)=~Sean~
[ACEv12e]: PlayerIP.......:
[ACEv12e]: OS.............: Microsoft Windows 7/2008 R2 x64 (Version: 6.1.7601)
[ACEv12e]: CPU............: AMD FX(tm)-6300 Six-Core Processor
[ACEv12e]: CPUSpeed.......: 3515.919189 Mhz
[ACEv12e]: NICDesc........: Realtek PCIe GBE Family Controller
[ACEv12e]: MACHash1.......:
[ACEv12e]: MACHash2.......:
[ACEv12e]: HWID...........:
[ACEv12e]: GameVersion....: 469
[ACEv12e]: Renderer.......: D3D11Drv.D3D11RenderDevice
[ACEv12e]: SoundDevice....: Cluster.ClusterAudioSubsystem
[ACEv12e]: CommandLine....:
[ACEv12e]: TimeStamp......: 30-09-2020 / 21:30:42
[ACEv12e]: +------------------------------------------------------------------------------+
[ACEv12e]: | Kick Reasons |
[ACEv12e]: +------------------------------------------------------------------------------+
[ACEv12e]: KickReason.....: Unknown Package Loaded
[ACEv12e]: PackageName....: BossSkins
[ACEv12e]: PackagePath....: ../Textures/BossSkins.utx
[ACEv12e]: PackageSize....: 11042748 bytes
[ACEv12e]: PackageHash....: E4873CFD9528692CD140E35DB950D8B5
[ACEv12e]: PackageVer.....: Unknown File
[ACEv12e]: +------------------------------------------------------------------------------+
[ACEv12e]: | Screenshot Status |
[ACEv12e]: +------------------------------------------------------------------------------+
[ACEv12e]: Filename.......: ../Shots/[ACE] - =(V)= R O C K E T - X8 - www.vulpinemission.com - RIP =(V)=VendettA_2020.09.30.16.53.40_CTF-RX-Madness_4_=(V)=~Sean~.jpg
[ACEv12e]: Status.........: Success
[ACEv12e]: +------------------------------------------------------------------------------+
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
- =(V)=~Sean~
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Re: UT 496a Patch Feedback
^ Looks like there was more to it than that. I deleted all the boss utx files, and I saw it d/l a new one upon entering the server, but then same deal.... disconnected me.
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Re: UT 496a Patch Feedback
commandoskins now.=(V)=~Sean~ wrote: ↑Mon Oct 05, 2020 9:03 am ^ Looks like there was more to it than that. I deleted all the boss utx files, and I saw it d/l a new one upon entering the server, but then same deal.... disconnected me.
[ACEv12e]: KickReason.....: Unknown Package Loaded
[ACEv12e]: PackageName....: CommandoSkins
[ACEv12e]: PackagePath....: ../Textures/CommandoSkins.utx
[ACEv12e]: PackageSize....: 33706236 bytes
[ACEv12e]: PackageHash....: EA26D66E435E846033E76FD32D180D03
[ACEv12e]: PackageVer.....: Unknown File
Looks like your Ut install doesn't use the default UT files and you are getting kicked for that. I would back up your UT folder and install a known legit version. such as
viewtopic.php?f=5&t=3588
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
- =(V)=Kevster
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Re: UT 496a Patch Feedback
You know what else I noticed last night on RX, that I didn't notice before with the 469a patch, is the scope clarity. With the older 436 patch, when I scoped in with the affinity rifle, it wasn't really super clear - it was off-color. Now though, with the 469a patch, the clarity is amazingly clear. Must have fixed something in the code or how it's displayed when you scope in. Check it out when you're on for example, one of the Lego's maps.
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Re: UT 496a Patch Feedback
@Sean
[ACEv12e]: KickReason.....: Unknown Package Loaded
[ACEv12e]: PackageName....: FCommandoSkins
[ACEv12e]: PackagePath....: ../Textures/FCommandoSkins.utx
[ACEv12e]: PackageSize....: 40039304 bytes
[ACEv12e]: PackageHash....: FE2FC9DAEECC65DE4A587605846A9CB7
[ACEv12e]: PackageVer.....: Unknown File
[ACEv12e]: +------------------------------------------------------------------------------+
[ACEv12e]: | Screenshot Status |
[ACEv12e]: +------------------------------------------------------------------------------+
[ACEv12e]: Filename.......: ../Shots/[ACE] - =(V)= R O C K E T - X8 - www.vulpinemission.com - RIP =(V)=VendettA_2020.10.05.11.14.35_CTF-[n]w00t-DY_19_=(V)=~Sean~.jpg
[ACEv12e]: Status.........: Success
[ACEv12e]: KickReason.....: Unknown Package Loaded
[ACEv12e]: PackageName....: FCommandoSkins
[ACEv12e]: PackagePath....: ../Textures/FCommandoSkins.utx
[ACEv12e]: PackageSize....: 40039304 bytes
[ACEv12e]: PackageHash....: FE2FC9DAEECC65DE4A587605846A9CB7
[ACEv12e]: PackageVer.....: Unknown File
[ACEv12e]: +------------------------------------------------------------------------------+
[ACEv12e]: | Screenshot Status |
[ACEv12e]: +------------------------------------------------------------------------------+
[ACEv12e]: Filename.......: ../Shots/[ACE] - =(V)= R O C K E T - X8 - www.vulpinemission.com - RIP =(V)=VendettA_2020.10.05.11.14.35_CTF-[n]w00t-DY_19_=(V)=~Sean~.jpg
[ACEv12e]: Status.........: Success
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: UT 496a Patch Feedback
switched to D3D9 and lag is gone.
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: UT 496a Patch Feedback
I haven't tried D3D9 because I had some issues with D3D before, on 436, but since the introduction of the 469a patch, maybe it's better. I'll give it a try and let you know of the outcome.
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Re: UT 496a Patch Feedback
I was just on sniper, using the D3D9 driver. It works much better than version 7. The graphics don't have as much depth, shadows and quite the 3D affect that the XOpenGL driver has though, but at least there's no lag - easier to play actually. Although, I did get on GPF. So, it seems to work good. Will try the RX server next.
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Re: UT 496a Patch Feedback
Have you tied optimizing the d3d render in unrealtournement ini options and/or "preferences"=(V)=Kevster wrote: ↑Wed Oct 07, 2020 9:27 pm I was just on sniper, using the D3D9 driver. It works much better than version 7. The graphics don't have as much depth, shadows and quite the 3D affect that the XOpenGL driver has though, but at least there's no lag - easier to play actually. Although, I did get on GPF. So, it seems to work good. Will try the RX server next.
gargul2 wrote: ↑Mon Oct 12, 2020 6:44 amYep, already reported, as already pointed out by Neon_Knight in https://ut99.org/viewtopic.php?p=123264#p123264Raynor wrote:My preliminary testing shows that there is something seriously off with ClusterAudio music volume on different maps.
DM-Gothic for example has noticeably lower playback volume compared to DM-Pressure or DM-Codex. Galaxy had no such issues.
Yep, again, already confirmed and reported: https://github.com/OldUnreal/UnrealTour ... /issues/49 It's already labeled as fixed in 469bRaynor wrote:Additionally I noticed framerate can take noticeable dip during some situations like when you gib foes with combos (could be my aging hardware, but still it's rock solid with Chris Dohnal's OpenGL 3.7)
Yep, again, already reported and even fixed for 469b: https://github.com/OldUnreal/UnrealTour ... /issues/22Raynor wrote:I found other issues such as duplicate menu entires
Yep, again, already reported, most of them already fixed for 469b: https://github.com/OldUnreal/UnrealTour ... el%3Avideo+Raynor wrote:and weird glitches on some maps (using XOpenGL with default conf)
I made clean just in case, but it still keeps happening.
Yep, again, already mentioned, devs even stated so in their bug tracker README: https://ut99.org/viewtopic.php?p=122780#p122780, everyone awaiting 469b, but it might still require 469c.Raynor wrote:While this patch has many quality of life improvements, it imho looks too rough for regular use.
We appreciate willingness to help and report bugs, but it seems that such unnecessarily duplicated bug reports will turn this thread into unreadable spamfest soon. People just don't read, just take a look at an example, this bug tracker died several years ago, no matter how many times it was told it's dead and to not report any issues anymore, people still report issues lolz !:
https://github.com/reek/anti-adblock-killer/issues
https://github.com/reek/anti-adblock-killer/issues/4179
"It's a losing battle man, They don't care, they don't read." - it made my day :D
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!