Few Questions
- Blacklightning
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Few Questions
I have recently got some free time on my hands and decided to open up Unreal Ed and see if I could actually finish a map this time, but unfortunately I have forgotten a few basic things and it seems there are fewer tutorials on the topic by the day.
- How to import custom textures/music?
I remember its gotta be a certain file or size or something.. but I just can't remember.
- Does anyone know how to make custom health boxes?
There was a map with them a while ago and I never could figure out how to do it..
-How to make breakable glass?
I'm trying to make two maps, my own version of 1 Glassy Sphere and another one from an idea I had for awhile. I'm sure I'll have more questions so I'll post em here too. Thanks in advance
- How to import custom textures/music?
I remember its gotta be a certain file or size or something.. but I just can't remember.
- Does anyone know how to make custom health boxes?
There was a map with them a while ago and I never could figure out how to do it..
-How to make breakable glass?
I'm trying to make two maps, my own version of 1 Glassy Sphere and another one from an idea I had for awhile. I'm sure I'll have more questions so I'll post em here too. Thanks in advance
- =(V)=_The_Greek_
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Re: Few Questions
I can't help you with your questions, but I just want to say that it makes me very happy to see people still interested in making new maps!! Can't wait to see the result Thank you for doing this !
- =(V)=Rurik
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Re: Few Questions
- Regarding Custom Textures:
You need the file to be .pcx or .bmp (If memory serves). Then, in the Texture Browser, you just need to click on File ---> Import.
You'll now see a window with "Package:", "Groups:" and "Name:" boxes that you can write on.
In Package you specify the Texture Package you want the texture to be in. (Just Import Custom Texture to the MyLevel Package or New Custom Texture Package, otherwise you could cause Version Mismatch to yourself.)
In Groups you specify the Group you want the texture to be in. I.e. Celling, Floor, Wall, etc.
In Name... well... the name of the Custom Texture.
- Regarding Custom Health Boxes:
You need to edit the properties of the Health Boxes in your map.
Right Click on the item ---> MedBox Properties ---> Display
Watch out the things you edit.
- Regarding Breakable Glass:
http://wiki.beyondunreal.com/Legacy:Making_Glass_Break
You need the file to be .pcx or .bmp (If memory serves). Then, in the Texture Browser, you just need to click on File ---> Import.
You'll now see a window with "Package:", "Groups:" and "Name:" boxes that you can write on.
In Package you specify the Texture Package you want the texture to be in. (Just Import Custom Texture to the MyLevel Package or New Custom Texture Package, otherwise you could cause Version Mismatch to yourself.)
In Groups you specify the Group you want the texture to be in. I.e. Celling, Floor, Wall, etc.
In Name... well... the name of the Custom Texture.
- Regarding Custom Health Boxes:
You need to edit the properties of the Health Boxes in your map.
Right Click on the item ---> MedBox Properties ---> Display
Watch out the things you edit.
- Regarding Breakable Glass:
http://wiki.beyondunreal.com/Legacy:Making_Glass_Break
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- Blacklightning
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Re: Few Questions
Hrm.. I did do that. Tried with both pcx and bmp but it never worked or I couldn't find it. Even if I put a group name in, it wouldn't appear in that group and if I put Mylevel it would just open alot of textures and none of them would be it.Rurik wrote:- Regarding Custom Textures:
You need the file to be .pcx or .bmp (If memory serves). Then, in the Texture Browser, you just need to click on File ---> Import.
For the medbox, I might have the change the mesh or somethin cuz changin the texture in the display area that I could tell atleast. And thanks for that link.
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Re: Few Questions
Images need to be in 8 bit increments to work..
256x256 is the usual size for all textures. You can go as far as 512X512, but you're increasing the map file size.
I.E. 128x128, 64x64, 32x32, 256x128, 128x32, etc..Make sure you check Indexed Color as well..
256x256 is the usual size for all textures. You can go as far as 512X512, but you're increasing the map file size.
I.E. 128x128, 64x64, 32x32, 256x128, 128x32, etc..Make sure you check Indexed Color as well..
- =(V)=Rurik
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Re: Few Questions
Also, never Uncheck Generate Minimaps.
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- Blacklightning
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Re: Few Questions
Hi Killah! I used to use your tutorial website when it was up and it helped me alot. And it seemed that the size was the problem, I was saving the image 228x228 for some reason. Thanks for the help.KiLLaH wrote:Images need to be in 8 bit increments to work..
256x256 is the usual size for all textures. You can go as far as 512X512, but you're increasing the map file size.
I.E. 128x128, 64x64, 32x32, 256x128, 128x32, etc..Make sure you check Indexed Color as well..
Oh and what about the music?
- =(V)=Rurik
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Re: Few Questions
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Re: Few Questions
This tutorial is very similar to the one that was over on rosebum.com in a way.
http://www.planetdeusex.com/heliowalton ... to-umx.htm
http://www.planetdeusex.com/heliowalton ... to-umx.htm
- Blacklightning
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- =(V)=Rurik
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Re: Few Questions
Right on!
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