Do you configure it for keyboard? By default it is mouse wheel to disarm it or arm it.=(V)=NyteBlayDe wrote:When i toss the RX it doesn't explode unless i don't use my movement keys right after tossing ,And sometimes it doesn't even explode when i just Space"jump" it.
I told RJ about this issue but nothing works even if i disarm it and while tossing i arm it.
In the past i was just tossing with my movement keys ,Now i can't even save myself after tossing (either i kill myself from the blast or someone does).
Doesn't work at critical moments :(
And if you are having packet loss you wont see the explosion.
Oh yes with D3D you need to add some config to the unrealtournament.ini haha always forget that. But now new VA is uploaded so the above error is fixed with old D3D=(V)=SILVER_FOX wrote:Ok so I did the D3D9 update and the HUD display stays a solid color and the transparency of it does not change when I try to change it in preferences in the game . Also it was a bit glitchy too. So I tried D3D 10 and it said I was missing a dll file, so I got the file the internet and then it worked but the game keeps playing in a windowed mode (a small window) and the resolution is only up to 800x600 and it still does not go to 800X600 lol. So I then tried OPenGL and that worked okay but I have to adjust the screen brightness every time for a different map so I went back to whatever my graphics card has and im hoping it wont give too much trouble .lol=(V)=Mar wrote:Update your render. You are using the old D3D (The one it came with UT in 1999).
Use D3D9 -> http://unrealtournament.99.free.fr/utfi ... 3d9r13.zip
I think someone was using a crashskin.