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Re: NewNet Rocket X test server

Posted: Fri Sep 07, 2018 1:26 pm
by =(V)=CandyMan
Let me try in a few...

Re: NewNet Rocket X test server

Posted: Fri Sep 07, 2018 3:04 pm
by =(V)=RocketJedi

Re: NewNet Rocket X test server

Posted: Fri Sep 07, 2018 9:35 pm
by =(V)=RocketJedi
keep crashing :(

Code: Select all

ScriptWarning: NexgenHUD CTF-$-REMAKE.NexgenHUD0 (Function Nexgen112N.NexgenHUD.addChatMsg:0190) Accessed None
ScriptWarning: NexgenHUD CTF-$-REMAKE.NexgenHUD0 (Function Nexgen112N.NexgenHUD.addChatMsg:0198) Accessed None
Warning: Failed to load 'LadderFonre': Can't find file for package 'LadderFonre'
Warning: Failed to load 'Font LadderFonre.Eightball': Can't find file for package 'LadderFonre'
Critical: appError called:
Critical: Assertion failed: Font [File:C:\UTDev\Engine\Src\UnCanvas.cpp] [Line: 335]
Critical: Windows GetLastError: There are no more files. (18)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D9RenderDevice::ShutdownAfterError
Critical: UCanvas::WrappedPrint
Critical: (TEST)
Critical: UCanvas::WrappedStrLenf
Critical: UCanvas::execStrLen
Critical: UObject::ProcessEvent
Critical: (bbTMale2 CTF-$-REMAKE.bbTMale0, Function UN1.bbPlayer.PostRender)
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/07/18 21:29:54

Re: NewNet Rocket X test server

Posted: Fri Sep 07, 2018 9:43 pm
by =(V)=BloodyRabbit
=(V)=RocketJedi wrote: Fri Sep 07, 2018 9:35 pm keep crashing :(

Code: Select all

ScriptWarning: NexgenHUD CTF-$-REMAKE.NexgenHUD0 (Function Nexgen112N.NexgenHUD.addChatMsg:0190) Accessed None
ScriptWarning: NexgenHUD CTF-$-REMAKE.NexgenHUD0 (Function Nexgen112N.NexgenHUD.addChatMsg:0198) Accessed None
Warning: Failed to load 'LadderFonre': Can't find file for package 'LadderFonre'
Warning: Failed to load 'Font LadderFonre.Eightball': Can't find file for package 'LadderFonre'
Critical: appError called:
Critical: Assertion failed: Font [File:C:\UTDev\Engine\Src\UnCanvas.cpp] [Line: 335]
Critical: Windows GetLastError: There are no more files. (18)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D9RenderDevice::ShutdownAfterError
Critical: UCanvas::WrappedPrint
Critical: (TEST)
Critical: UCanvas::WrappedStrLenf
Critical: UCanvas::execStrLen
Critical: UObject::ProcessEvent
Critical: (bbTMale2 CTF-$-REMAKE.bbTMale0, Function UN1.bbPlayer.PostRender)
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/07/18 21:29:54
It's a NOOB that's why!! :laugh

Re: NewNet Rocket X test server

Posted: Sun Sep 09, 2018 8:36 pm
by =(V)=RocketJedi
ok loving he new sounds!! but there is a bug where sometimes jumping from jet you will get stuck in the air. no big deal this was an old bug RX used to have. dunno why pure makes it happen. may move to main server soon. Just need to figure out weapon speed.

Re: NewNet Rocket X test server

Posted: Mon Sep 10, 2018 2:08 am
by medor
=(V)=RocketJedi wrote: Sun Sep 09, 2018 8:36 pm ok loving he new sounds!! but there is a bug where sometimes jumping from jet you will get stuck in the air. no big deal this was an old bug RX used to have. dunno why pure makes it happen. may move to main server soon. Just need to figure out weapon speed.

You can set this with UN.ini

[UN1.RXPosError]
MaxPosError=50
Try to change the value for see how it work.

NB this not happen at all with RXU9.
May be you can use this one and change skin with yours ...

Re: NewNet Rocket X test server

Posted: Mon Sep 10, 2018 8:07 am
by =(V)=RocketJedi
that jet is shit sorry lol. This only happens sometimes. I bet I could make the other jet do the same thing since its got more bugs than a slumlords hotel. I dont understand why those jets were used for testing when no one, and I mean no one even uses them


@Medor is there a way to make the weapons load slower? they are way to fast.

Re: NewNet Rocket X test server

Posted: Mon Sep 10, 2018 2:50 pm
by medor
Yes

ThrowVelocity=750

Re: NewNet Rocket X test server

Posted: Mon Sep 10, 2018 3:15 pm
by =(V)=Stample
Weapon priority is screwed since these most recent changes

Piston always pulls out instead of trans, despite player preferences

Fix this plox

Re: NewNet Rocket X test server

Posted: Mon Sep 10, 2018 3:18 pm
by =(V)=RocketJedi
medor wrote: Mon Sep 10, 2018 2:50 pm Yes

ThrowVelocity=750
isnt that for the translocator? if not ill try that.

Re: NewNet Rocket X test server

Posted: Mon Sep 10, 2018 3:18 pm
by =(V)=RocketJedi
=(V)=Stample wrote: Mon Sep 10, 2018 3:15 pm Weapon priority is screwed since these most recent changes

Piston always pulls out instead of trans, despite player preferences

Fix this plox
ok I thought it was just me. let me see if I can change that.

what should the weapon order be?
this is now

WeaponPriority[0]=Translocator
WeaponPriority[1]=ChainSaw
WeaponPriority[2]=ImpactHammer
WeaponPriority[3]=enforcer
WeaponPriority[4]=doubleenforcer
WeaponPriority[5]=ShockRifle
WeaponPriority[6]=ut_biorifle
WeaponPriority[7]=PulseGun
WeaponPriority[8]=SniperRifle
WeaponPriority[9]=ripper
WeaponPriority[10]=minigun2
WeaponPriority[11]=UT_FlakCannon
WeaponPriority[12]=UT_Eightball
WeaponPriority[13]=WarheadLauncher

Re: NewNet Rocket X test server

Posted: Mon Sep 10, 2018 3:24 pm
by =(V)=Stample
=(V)=RocketJedi wrote: Mon Sep 10, 2018 3:18 pm
=(V)=Stample wrote: Mon Sep 10, 2018 3:15 pm Weapon priority is screwed since these most recent changes

Piston always pulls out instead of trans, despite player preferences

Fix this plox
ok I thought it was just me. let me see if I can change that.

what should the weapon order be?
The weapon priority should be whatever the player has it set to, regardless of server settings.

In this case, most players would rather trans come out first over the piston.

Re: NewNet Rocket X test server

Posted: Mon Sep 10, 2018 3:29 pm
by =(V)=RocketJedi
=(V)=Stample wrote: Mon Sep 10, 2018 3:24 pm
=(V)=RocketJedi wrote: Mon Sep 10, 2018 3:18 pm
=(V)=Stample wrote: Mon Sep 10, 2018 3:15 pm Weapon priority is screwed since these most recent changes

Piston always pulls out instead of trans, despite player preferences

Fix this plox
ok I thought it was just me. let me see if I can change that.

what should the weapon order be?
The weapon priority should be whatever the player has it set to, regardless of server settings.

In this case, most players would rather trans come out first over the piston.
this is what it is now

WeaponPriority[0]=Translocator
WeaponPriority[1]=ChainSaw
WeaponPriority[2]=ImpactHammer
WeaponPriority[3]=enforcer
WeaponPriority[4]=doubleenforcer
WeaponPriority[5]=ShockRifle
WeaponPriority[6]=ut_biorifle
WeaponPriority[7]=PulseGun
WeaponPriority[8]=SniperRifle
WeaponPriority[9]=ripper
WeaponPriority[10]=minigun2
WeaponPriority[11]=UT_FlakCannon
WeaponPriority[12]=UT_Eightball
WeaponPriority[13]=WarheadLauncher

Re: NewNet Rocket X test server

Posted: Mon Sep 10, 2018 3:31 pm
by Cross_Eyed_Noob
RJ, disable fast weapon switch

Re: NewNet Rocket X test server

Posted: Mon Sep 10, 2018 3:33 pm
by =(V)=Stample
WeaponPriority[0]=ChainSaw
WeaponPriority[1]=ImpactHammer
WeaponPriority[2]=Translocator
WeaponPriority[3]=enforcer
WeaponPriority[4]=doubleenforcer
WeaponPriority[5]=ut_biorifle
WeaponPriority[6]=ShockRifle
WeaponPriority[7]=PulseGun
WeaponPriority[8]=ripper
WeaponPriority[9]r=minigun2
WeaponPriority[10]=UT_FlakCannon
WeaponPriority[11]=SniperRifle
WeaponPriority[12]=UT_Eightball
WeaponPriority[13]=WarheadLauncher

Should be this imo.