Re: NewNet Rocket X test server
Posted: Fri Sep 07, 2018 1:26 pm
Let me try in a few...
https://www.vulpinemission.com/
Code: Select all
ScriptWarning: NexgenHUD CTF-$-REMAKE.NexgenHUD0 (Function Nexgen112N.NexgenHUD.addChatMsg:0190) Accessed None
ScriptWarning: NexgenHUD CTF-$-REMAKE.NexgenHUD0 (Function Nexgen112N.NexgenHUD.addChatMsg:0198) Accessed None
Warning: Failed to load 'LadderFonre': Can't find file for package 'LadderFonre'
Warning: Failed to load 'Font LadderFonre.Eightball': Can't find file for package 'LadderFonre'
Critical: appError called:
Critical: Assertion failed: Font [File:C:\UTDev\Engine\Src\UnCanvas.cpp] [Line: 335]
Critical: Windows GetLastError: There are no more files. (18)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D9RenderDevice::ShutdownAfterError
Critical: UCanvas::WrappedPrint
Critical: (TEST)
Critical: UCanvas::WrappedStrLenf
Critical: UCanvas::execStrLen
Critical: UObject::ProcessEvent
Critical: (bbTMale2 CTF-$-REMAKE.bbTMale0, Function UN1.bbPlayer.PostRender)
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/07/18 21:29:54
It's a NOOB that's why!!=(V)=RocketJedi wrote: ↑Fri Sep 07, 2018 9:35 pm keep crashing :(
Code: Select all
ScriptWarning: NexgenHUD CTF-$-REMAKE.NexgenHUD0 (Function Nexgen112N.NexgenHUD.addChatMsg:0190) Accessed None ScriptWarning: NexgenHUD CTF-$-REMAKE.NexgenHUD0 (Function Nexgen112N.NexgenHUD.addChatMsg:0198) Accessed None Warning: Failed to load 'LadderFonre': Can't find file for package 'LadderFonre' Warning: Failed to load 'Font LadderFonre.Eightball': Can't find file for package 'LadderFonre' Critical: appError called: Critical: Assertion failed: Font [File:C:\UTDev\Engine\Src\UnCanvas.cpp] [Line: 335] Critical: Windows GetLastError: There are no more files. (18) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UGalaxyAudioSubsystem::ShutdownAfterError Log: DirectDraw End Mode Exit: UD3D9RenderDevice::ShutdownAfterError Critical: UCanvas::WrappedPrint Critical: (TEST) Critical: UCanvas::WrappedStrLenf Critical: UCanvas::execStrLen Critical: UObject::ProcessEvent Critical: (bbTMale2 CTF-$-REMAKE.bbTMale0, Function UN1.bbPlayer.PostRender) Critical: UGameEngine::Draw Critical: UWindowsViewport::Repaint Critical: UWindowsClient::Tick Critical: ClientTick Critical: UGameEngine::Tick Critical: UpdateWorld Critical: MainLoop Exit: Exiting. Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 09/07/18 21:29:54
=(V)=RocketJedi wrote: ↑Sun Sep 09, 2018 8:36 pm ok loving he new sounds!! but there is a bug where sometimes jumping from jet you will get stuck in the air. no big deal this was an old bug RX used to have. dunno why pure makes it happen. may move to main server soon. Just need to figure out weapon speed.
ok I thought it was just me. let me see if I can change that.=(V)=Stample wrote: ↑Mon Sep 10, 2018 3:15 pm Weapon priority is screwed since these most recent changes
Piston always pulls out instead of trans, despite player preferences
Fix this plox
The weapon priority should be whatever the player has it set to, regardless of server settings.=(V)=RocketJedi wrote: ↑Mon Sep 10, 2018 3:18 pmok I thought it was just me. let me see if I can change that.=(V)=Stample wrote: ↑Mon Sep 10, 2018 3:15 pm Weapon priority is screwed since these most recent changes
Piston always pulls out instead of trans, despite player preferences
Fix this plox
what should the weapon order be?
this is what it is now=(V)=Stample wrote: ↑Mon Sep 10, 2018 3:24 pmThe weapon priority should be whatever the player has it set to, regardless of server settings.=(V)=RocketJedi wrote: ↑Mon Sep 10, 2018 3:18 pmok I thought it was just me. let me see if I can change that.=(V)=Stample wrote: ↑Mon Sep 10, 2018 3:15 pm Weapon priority is screwed since these most recent changes
Piston always pulls out instead of trans, despite player preferences
Fix this plox
what should the weapon order be?
In this case, most players would rather trans come out first over the piston.