=(V)=Mar wrote: ↑Thu Aug 03, 2023 5:27 pm
Screenshot 2023-08-03 232553.png
so i've gone and tested his claims, so i'll juste try and add info on what i've seen changed
for this first claim, i know what he means, monster used to lose the lock on you when you go through a teleportal, now they're smarter so they can follow you through it lol, but it can lead to a bad time when the starting room is small and you find yourself stuck with a millions monsters in it, so the fix would be to see why they can now still be locked on you even after you go through a teleportal.
Also, the little aliens HP is quite high, they used to get one shot by the red weapon but now they're tanky as hell, and their damage needs to be nerfed by like 25% too.
Maybe you can copy paste the monsters stats from the original map that way you don't get frustrated with changing HP/Damage values all the time ?
=(V)=Mar wrote: ↑Thu Aug 03, 2023 5:27 pmScreenshot 2023-08-03 232622.png
for this one, the weapons used to not be there at the start of the fight, but when you kill the monsters they drop them, and the FPS issues began when all of the monsters died and their dropped weapons caused lag, so it's not a new issue now.
And also, in that room in the screenshot, there are 2 types of monsters, one with the IG and the others with freezers (NW3), but the ones with freezers used to be another type of monsters and not those we have now, so i guess you can look why some monsters get replaced by new ones in this new version ? because it can be that these new ones have better stats than old ones so it can lead to the same HP/Damage issue stated above.
=(V)=Mar wrote: ↑Thu Aug 03, 2023 5:27 pmScreenshot 2023-08-03 232655.png
idk about this one maybe the guy has dementia or something, but the health kegs are the same as before i'm sure. the only difference now is that they spawn faster which is a good change.